Wednesday, June 23, 2010

HTFU: Or, it's just a game get over it...

I'm apparently a bitter old vet, after only 2.5 years of playing EVE.

Funny thing is, I don't think of myself as a bitter old vet. I try to be helpful when people ask questions, when driving my alts in NPC corps (especially noob corps) I try to help them learn to play better (at least when I can) and I try to answer questions that I feel I can contribute to effectively. Interestingly enough, this doesn't apply to people who whine about some game mechanics. I think there are a lot of odd mechanics in EVE, and there are some broken ones, but broken to me may be playstyle to you - so I don't whine about it... until now.

Here are my top "broken or odd" mechanics in EVE, and whether I think they need to be fixed:

  1. Sovereignty Mechanics: I hate current sovereignty mechanics. The days on end of shooting structures with tens of millions of hitpoints hold little appeal to me. I am, however, a combat pilot in a 0.0 alliance, so it's part of the game I play. I will, when the time comes, ship up to my sniper Battleship (or close range Battleship) and shoot at the structures with my alliance mates. I don't like it, but it is the current iteration of this piece of the game, and although painful it's not really broken

  2. Lag/Disconnect: This is broken. I have personally been lucky enough to always load grid and at least have a chance to shoot. But the stories of blackscreened doom and the rage they bring are an obvious sign of a broken mechanic. Whatever the cause, the black screen disconnect is the top of the "broken - fix please" list for me.

  3. Faction War: So this is a touchy subject. I played FW for a while. I wasn't ready for non-consensual PvP (or consensual PvP for that matter), but that has nothing to do with what is actually broken. This seems new to me, but apparently in minor FW plexes, pirate faction frigates can enter where T2 frigates cannot, and CCP posted that these frigates were designed to be "more" than T2, so that seems broken to me, even if they aren't officially T2 or better. That's broken, IMHO and should be fixed. But the rest of FW? It's not broken as much as it needs help, much like sovereign warfare.

  4. Learning Skills: This one always gets my goat. Learning skills are not required. There is no rule that a new player needs to spend a month training Learning skills before they can undock and fly. Learning skills are an option to accelerate your training if you are in the game for the long haul. Don't want to spend a month training learning skills? Then don't. Nothing in this game requires you to train learning skills. Sure, they make it quicker to train other skills. But you don't need to. Just like you don't need to train Propulsion Jamming, or Hydromagnetic Physics. Learning skills: not broken.

  5. Ship balancing: This is a touchy subject for everyone. Here's my take. Each race has a ship for every role, right? In theory then, each ship should be able to perform that role completely. I'm going to pick on the Gallente Covert Ops Frigate (aka Helios). The covert ops frigate has 3 primary roles: Scout, Covert Cyno, Prober. Of the 4 racial Covert Ops frigates, only the Helios cannot perform all 3 roles simultaneously. Why? Because CCP gave it a 5m3 drone bay instead of 3 high slots. Unfortunately, they did not provide an accompanying drone to fulfill one of the missing roles - so there is no "Covert Cyno Drone" or "Scan Probe Drone". Now I'm all for keeping things within the "reality of the EVE universe" and Gallente are known for their drones, but not their stupidity. There are other Gallente ships without drone bays (Nemesis, anyone?) that match the other races capabilities in basic configuration - but the Helios drone-bay-for-high-slot makes no sense.

  6. Insurance: This is another great hot-button topic. Let me reference the real world though, for this argument. In the real world, you pay for insurance, and if you crash your car (or someone crashes into it) your insurance will pay to fix/replace it. As far as I've been able to tell, even when you commit an illegal act with said vehicle. You are paying for a service (insurance) and they don't care why your car is wrecked, only that you need it fixed/replaced. Insurance isn't broken. If you take your insured battleship to hisec and gank a miner (and get CONCORDed) your insurance should still pay out. Sorry, not broken


Those are the items that come to mind immediately - I'm sure there are a couple more and I reserve the right to add them as I think of them.

Tuesday, June 22, 2010

The Nature of Humankind

New Eden is an interesting place. With several hundred thousand capsuleers covering the known cluster and adjoining wormhole space, you will encounter all kinds of people, with all kinds of morals, attitudes, and habits. One of the hardest things about existing alone, in a pod, is that you never experience the nuances of communication that can reveal someone who is (or may be) out to get you or your assets. Even so, the fickle nature of humanity and the transient nature of possessions in New Eden mean that someone you have known and trusted for weeks, months or even years could turn sour and bring down your entire empire. The fall of Goonswarm can be attributed to an emotional outburst that then turned out to be perhaps very "in character" for karttoon, and perhaps even in character for the player behind him. There is an interesting analysis of the fall of Goonswarm at Massively, if you want to read more on this.

The history of Band Of Brothers and Goonswarm both attest to the difficulties of trusting someone too much in a world where there are no repercussions. Today I'm thinking about trust and the implications of trusting someone in our universe, since last night I was in on an operation to steal assets from a rival corporation courtesy of a spy. I look back on the operation now, and it goes against my personal real-world morals. However, in game, when your corpmates request help, you help - unless your morals preclude your participation. In this case, mine did not, but since I had to log off before the heist, I don't know if it was ever successful. And I wonder if that's the way I want it to be, so my personal moral position remains protected or ambiguous until challenged again. But last nights adventure, and a question of another corpmate earlier in the day, led me to think about the nature of trust in New Eden.

For those who like the short version: You can't trust anyone completely, but you need to trust others to some extent to truly experience New Eden in all it's glory.

The long version...
At some point in life and in game, you need to trust others. In EVE, we need to trust our CEO and directors to keep assets of the corporation safe, by being careful with who has access to what, and to have a strong enough personal moral fortitude to allow the corp as a whole to grow, rather than sneak off with all the assets and isk that everyone contributed to. We need to trust fleet FCs to make good tactical decisions. We need to trust our alliance leadership to do what is best for the alliance as a whole, not one corporation or another. Trust is a complicated issue though. Some players, or characters, are explicitly not trustworthy, others can be trusted for specific things. It's really not that simple. Helicity Bosun is a pirate, and a member of the Python Cartel, but she has been seen to be trustworthy (when running the Hulkageddon competitions) to distribute the prizes to the actual winners. In game, if I encountered Helicity in combat, I would not trust a ransom request based on experience with the Pythons, but Helicity has proven trustworthy with this specific action and experience. Situational trustworthiness. That's complicated...

I make a personal rule of trust in EVE. I trust few, and those I trust because I "know" them out of game, and I have an understanding of how they play the game. I don't automatically trust people I know out of game, because some of them play for the espionage and theft and piracy. I respect that, I like them as real people, but I wouldn't trust them with a Tech 1 frigate on courier contract without full-price collateral. After months (or years) of playing a game like EVE with people, you should know something about those people. If you don't, then either you aren't communicating, or they aren't - and that means there is an issue with either trust or truth - both of which should be a red flag. Recently a corpmate left to go back to an alliance we abandoned almost a year ago. He did it very openly (which I respect, and upholds my initial trust in him). His wife, however, did it quietly, one day she was in corp, the next she was elsewhere. I don't know her personally, and I want to believe that her actions were honestly executed, but the way you do something is almost as important as what you do.

Trust involves communication - if you communicate well and accurately, you will be trusted more than someone who is quiet. A couple months ago I was trusted to move the corp BPO collection from an office we were closing to our current headquarters. The 300+ original blueprints for ships, modules, rigs and components are an important part of our corporate infrastructure. Those BPOs sat in the hold of my Covert Ops Frigate for almost a month while we tried to coordinate a safe move across the universe. I worked daily to find a safe way to move them, and communicated with my CEO and the other directors the whole time. Granted, if you are a pessimist you know that I could have been lying, but because I communicate I was initially trusted with this job (which, BTW, was completed successfully - eventually). I trust our logistics pilots because they communicate with us, and they keep their regular schedules, so I know that if I have a ship to move from empire to 0.0 it will arrive on a regular logistics run.

Trust can't be unlimited though. I (personally) keep the vast majority of my in-game assets in neutral locations (NPC space) - and not always in stations where my corporation has offices. In sovereign nullsec, assets in a station are there at the whim (or defensive capabilities) of the sovereign alliance. I am so far removed from alliance politics that I know someday I will log in and everything in a sovereign station is locked, inaccessible to me, and I'll never get it back. That doesn't mean I keep everything out though - because if I didn't have combat ships at the ready I'm asking to be kicked out. I have a standard fleet of ships (and some replacements) for most standard alliance operations. I keep enough ships there to do my job, knowing that I will lose them (one way or another) eventually. Same goes for POS hangars. There are about 70 pilots in my corp - and although I've flown with most of them, I don't know them all well enough to trust all of them. If I were to keep ships in a POS, I would keep the bare minimum for the situation - for me that's a Battlecruiser (with fits to switch between ratting and combat), a CovOps Frigate, a Stealth Bomber, and an Interceptor. All told, about 100 million in ships, maybe 125 with fittings, if I were to be a victim of corporate theft. Not great, but with a good couple days carebearing in 0.0 you can recover most of that. Which brings me full circle to last nights activity. The corp we were going to acquire assets from was living out of a POS. Sometimes you have to, whether it be in deep nullsec or in wormhole space. But a corporation in those positions needs to be a tight knit group - and people with access to assets need to be known and trusted. In this case the person in question had limited access, but the corp was lax with security - they trusted too many people with too much access, and that was going to cost them assets.

You need to trust people in EVE to some extent - but you should never trust them with too much. The larger your circle grows, the more likely that someone isn't what they claim to be. In New Eden, there is no face to face communication, no subtle nonverbal cues to catch, that you have a spy in your midst, or a thief. You need to trust yourself - your instincts - first, but you will also need to trust others to experience everything this world has to offer. Hope for the best but expect the worst - you will never be disappointed and sometimes you will be surprised with something amazing.

Friday, June 18, 2010

EVE Blog Banter 18: It's the yellow box, stupid...

Welcome to the eighteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by none other than me, CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!
On May 6th 2010, EVE Online celebrated its 7th Anniversary. Quite a milestone in MMO history, especially considering that it is one of the few virtual worlds out there to see its population continually grow year after year. For some of you who've been here since the very beginning, EVE has evolved quite a lot since its creation. With the expansion rolling out roughly twice a year, New Eden gets renewed and improved regularly. But, how about you the player? How has your gaming style evolved through the years or months since you've started playing? Have you always been a carebear, or roleplayer? Have you only focused on PvP or have you given other aspects of the game a chance - say manufacturing. Let's hear your story!

Let's say this - I don't roleplay in EVE. I did the roleplaying thing - I still have a set of the original paperback Dungeons & Dragons manuals in a box in my office. I play a harder, more aggressive version of myself in EVE, so RP isn't hard and isn't part of what I want to do. I respect those that do, and occasionally I'll dabble with it for enterainment, but it's not my style anymore.
I started playing EVE with the release of Trinity, in December 2007. I hadn't played games seriously in about 7 years, since I retired my old Windows 98 machine in 2008. I have had computers and consoles from Pong to XBox 360, but I have been a Mac guy for over 14 years. I was in the original beta test for Everquest on the Mac, and that really soured the flavor of modern MMOs for me. When Trinity came out, and I could play it on my beefy Mac Pro workstation, I thought I could finally get into EVE, a game I had read about for years. I was a part time dabbler in MegaWars back in the day, and space combat/MMO had a soft spot in my heart. EVE allowed me to re-enter that world in 2007. I am still driving my first character, and the distribution of skillpoints shows that fact. As I have about 35 million SP at the time, it would seem like I could be a PvP king, or an Industrial Baron, or a Trade Tycoon. Because of the winding road that is EVE, I am more a jack of all trades, master of none.
I flew my trusty Velator through the (then rudimentary) training sessions, and took it mining in the 1.0 system I started in. There were no rats in the belts up there, but back then the world was less crowded, and I often had little company mining Veldspar with the Civilian Mining Laser I got for free. Life was simple, I'd run Level 1 missions (and get lost every few missions, not mapping my way through the region I spawned in) or mine Veldspar, dreaming of ruling an empire in EVE, but having no idea how to start. After meeting the CCP promotions group at MacWorld 2008 (and coming home with an EVE: Concord T-Shirt) I realized I didn't really pay attention to the game I was paying to play. It was then I learned there was a skill-based system, and I needed to buy and train skills to fly other ships and items. Yes - I played EVE for almost two full months and never trained a skill. I flew a Velator through Level 1 missions (that was hard, by the way) and mined Veldspar and sold the raw stone on the local market. Then I started training skills, and got into a Navitas and Tristan. I flew nothing but those ships (and Level 1 missions) for another 3 months until my daughter was born in RL.
As with everyone in that position, my game time became a stolen moment here and there, so I trained up to a Retriever and strip miners, and became a full-time miner. Funny enough, after having run (literally) hundreds of L1 missions for Astral Mining, I had great refine rates with them, and made enough money to buy and fly a cruiser. I still ran missions, but had discovered that there were more levels of missions, and L2 missions were awfully hard to fly solo in a Rocket/Blaster Tristan, so I fit up my first Thorax with Dual 150mm Railguns and succeeded in completing L2 missions with ease, when I had more than a baby's nap to play (nap time = mining time). I took all of May 2008 to train both tiers of Learning skills to V, but never used more than +1 implants (since that's all you get in L1 missions). Funny enough, I tried out almost every module dropped in my missions, and learned how to use things that were useless in missions. I looted, I salvaged, but I never sold modules with names on them - they just didn't seem to have good price offers on the market compared to the Meta 0 items.
I introduced two co-workers to EVE that spring, one of them (Crescendar) turned into a PvP whore - and was the first person to call me a carebear to my face. It was insulting, no matter how true. At that point I'd lost two destroyers to pirates in Losec - and a mining cruiser to a corp with (what I know now) was an NBSI policy in their losec home. I hemmed and hawed, but didn't join a player corp for another year. With the Emyprian Age, I joined Faction War and ran the FW missions until I realized it was consensual PvP, and I didn't know how to fit or fight for PvP. I dropped Faction War quickly at that point, knowing it would cost me ships and isk to learn the hard way. With the release of Apocrypha, and wormholes, I became quite skilled at scanning, and hopped in and out of wormholes and anomalies in my quiet corner of the universe. I was even nice enough (early in Apocrypha days) to fleet up with folks who lost their way in wormholes and get them out into empire. That led to several invites for player corporations that I mulled over, but RL was coming up again, and a move across the country meant I wasn't going to commit to anything new in EVE for a while. I started working up through missions until I was about to do Level 4 missions for 3 different corporations, when I finally joined a PvP corp that was in Faction War.
Aurora Security has a long history in EVE, and the directors in that corp had experience in everything EVE had to offer. I saw a post from the CEO, Pierre Dumonte, in the recruiting forums, and it sounded like a good match. I evemailed him, and eventually got a convo from the industrial director at the time. They were happy to welcome me into their industrial wing, and I would work with them on POS maintenance, mining, missioning, more of the activities I'd done for the past 1.5 years in EVE. I explained I wanted to learn to PvP, and was passed to a combat director named Mr. Teu. Teu was a hardassed pilot from the U.S. southern states, and a great person to learn from. My 1.5 years in EVE had prepared me to be in fully T2 fitted T2 frigates, sometimes with better fitting skills than the experienced combat pilots in the corp. I learned how to fly a Covert Ops frigate first, then an Interceptor, then an Assault Frigate, and finally a Stealth Bomber while in A.SEC. I was in high damage and often top damage in frigate roams due to luck and my high skillpoint base.
A.SEC was filled with mostly mature pilots - people who were usually over 30 in RL, had families and other responsibilities, and knew EVE was a game, not a lifestyle. The common sense of humor and level of maturity in the group spoiled me - my first player corp was an adult experience, no kid gloves but no kid emorages either. Like many 0.0 corps, we bounced around a couple alliances where I met, flew with and learned from other great pilots. I will always be a member of A.SEC at heart, but when RL for a lot of pilots caused a significant change in the direction of the corp, I went where I was enjoying EVE the most - 0.0 PvP.
My current corp (and alliance) has a solid base in 0.0 PvP, and I continue to learn with them, now more about the medium sized ships (HACs, HICs and BCs). I can (like any decent 0.0 pilot) fit all the way up to a Sniper BS, but I don't like the battleship - too damn slow to align, target, and warp compared to a frigate, or even a HAC.
My history in EVE: Miner, Mission Runner, small-time Trader and now PvP pilot sounds like a lot of others who have wandered the spacelanes, and have found that combat against other people is truly the heart of this game.


Participants:

  1. CrazyKinux's Musing: The Heroes with a Thousand Faces

  2. StarFleet Comms: Life. Evolved.

  3. A Carebear's Journeu: This Carebear Thinks He Is Developing Teeth

  4. The Elitist: Our ventures in EVE

  5. A Mule in EVE: From a guppy predator

  6. Travels of the Ronin: Evolution and Adaptation

  7. The Ralpha Dogs: The Past Through Tomorrow

  8. Where the frack is my ship: A journey, not a destination

  9. I am Keith Neilson: 7 Year Itch?

  10. Inner Sanctum of the Ninveah: Evolution Me

  11. EVE Opportunist: A long history of a short time

  12. Roc's Ramblings: Things Change

  13. Guns Ablaze: Onwards and Upwards

  14. EVE On Real Life: Haven't you grown up yet?

  15. The Fang: The path of the ninja

  16. EVEOGANDA: Whoops Apocalypse!

  17. EVE SOB: Learning to swim

  18. The Life of a Dead Jester: My Time with EVE

  19. Personal Files, Ciarente Roth: Personal Diary 18.6.112

  20. Learning to Fly: Change is Good

  21. Depths Unknown: Falling With Style

  22. Morphisat’s Blog: Jack of all trades 

  23. Sarnelbinora's Blog: Thoughts of EVE

  24. More as they get published...

Tuesday, June 8, 2010

Entertainment in Nullsec

Summary: TonyCandthejets comes to 0.0 in a Velator. He flies to a POS and loses his ship. He joins our ratting fleet and I pop his pod (poorly) after warping to him at range.

[01:53:09] TonyCandthejets > Hai thar
[01:53:22] TonyCandthejets > Is this where I get free isk?
[01:53:28] TonyCandthejets > lolol
[01:53:29] Jacques Batoche > possibly
[01:54:02] TonyCandthejets > I have come a very long way from the secret world of space horses
[01:54:30] J B > in a velator?
[01:54:36] TonyCandthejets > Yes...
[01:54:43] TonyCandthejets > To my people it is a sacred ship
[01:54:43] J B > lol
[01:55:07] TonyCandthejets > The god of space horses once sat on a metal rock and the result was the very first velator
[01:55:22] J B > i see...
[01:56:04] TonyCandthejets > I represent the Church of the Space Horse, and I would be happy to collect donations
[01:56:41] J B > Well I sent you one.
[01:57:03] TonyCandthejets > thanks
[01:57:10] J B > I hope that will help your sacred church in its mission.
[01:57:44] TonyCandthejets > It will
[02:01:41] TonyCandthejets > Soo.. where you guys at?
[02:01:55] J B > Oh you know, we're around
[02:04:02] TonyCandthejets > Where specifically
[02:04:18] J B > Oh nowhere specifically
[02:04:32] TonyCandthejets > I want to mine with you.
[02:04:35] TonyCandthejets > invite me to your fleet
[02:04:37] SW > that's not true - I am specifically right next to you Jaques!
[02:04:50] J B > Aha I must concede you are correct.
[02:05:09] SW > I could tickle your ships thrusters if I weren't a married man!
[02:05:15] TonyCandthejets > It's not like I have a huge fleet of velators comming to suicide gank you or anything
[02:05:27] TonyCandthejets > Just tell me I wanna be a cool space cow guy
[02:05:31] TonyCandthejets > who isnt a cow
[02:05:45] J B > Alright come to planet 0 moon 00
[02:06:55] TonyCandthejets > ?
[02:07:07] J B > That's where we are

(Tony warps his Velator to a POS)

[02:08:04] TonyCandthejets > Those guns will kill me wont they?
[02:08:20] TonyCandthejets > YIKES
[02:08:22] J B > They shouldn't
[02:08:23] TonyCandthejets > they did
[02:08:28] TonyCandthejets > Mean guns..
[02:08:35] TonyCandthejets > RELIGIOUS INTOILERENCE!
[02:08:37] J B > lol
[02:09:12] TonyCandthejets > why dose it shoost me?
[02:09:24] SW > because you are on the wrong side
[02:09:33] J B > and because you're a retard
[02:10:13] TonyCandthejets > wrong side?
[02:10:22] TonyCandthejets > Heresy
[02:10:30] TonyCandthejets > The space cow is the true path.
[02:11:04] J B > Oh I thought the one true path was that of the space whore.
[02:11:14] TonyCandthejets > same thing
[02:11:25] TonyCandthejets > the cow vagina... very spacious
[02:11:29] TonyCandthejets > like null sec
[02:11:37] TonyCandthejets > concord dont go there
[02:12:30] J B > sometimes i wish they did
[02:12:32] J B > ......
[02:12:51] TonyCandthejets > So are you guys going yo grant me entry to your super special blue treehouse?
[02:13:10] SW > sure. come to belt 1-1
[02:13:29] SW > show the handshake and you can be in
[02:13:40] TonyCandthejets > I have no hands only tendrils
[02:13:50] SW > even better. gooey....
[02:13:53] J B > Well then the special tendril shake
[02:14:47] TonyCandthejets > Sorry I don't touch other peoples tendrils
[02:14:55] SW > it's unclean
[02:16:37] J B > you can come ratting with us dood, we're at belt 7-1 killing battleships
[02:19:21] TonyCandthejets > I want to go inside the blue
[02:19:28] TonyCandthejets > so I can dock
[02:19:54] SW > Flotilla admirmal in 1-2!
[02:19:57] J B > cant dock at a pos
[02:20:31] TonyCandthejets > Why cant you dock at a pos?
[02:20:44] J B > nowhere to do
[02:20:48] TonyCandthejets > can I at least come inside it so I can hide from yoyo
[02:20:49] J B > dock*
[02:22:14] TonyCandthejets > I am hiding from skinnyeric1 and yoyo
[02:22:31] TonyCandthejets > If they cant get to me inside the blue sploog field then thats where I must hide
[02:24:18] TonyCandthejets > What is the password
[02:24:20] TonyCandthejets > LEt me in
[02:24:39] TonyCandthejets > I promise I will do it in the grass

(Tony accepts a fleet invite from J B - and I warp to him, landing inside the POS shields - then I scoot out as quick as I can)

[02:26:22] J B > warp to me at 30km

(sensor booster, web/scram, one shot medium railgun)

[02:28:33] SW > bye!
[02:28:44] TonyCandthejets > friendly fir
[02:28:54] TonyCandthejets > esemper fie
[02:29:44] SW > oops. I think I shot his pod
[02:29:51] J B > dam you!
[02:30:24] SW > I landed in the shields and couldn't target him at first
[02:30:35] J B > haha

Friday, June 4, 2010

Monthly Skills Review (2010.06)

So it is with great joy that I have determined what skill path to wander down again. Although game time is limited, and going to be even more limited soon with the impending arrival of the next offspring, I am organizing my 3 main characters each with a focus.
Alt #1: Industrial Tycoon (ISK Generator)
With multiple research agents collecting high-value datacores, and the skill tree for PI well established (all PI skills at III or IV right now, and growing), this toon is fast becoming the industrial backbone for me. He will continue to build PI and Science skills (and Mechanic for construction).
Alt #2: Mindless Entertainment (PvE)
This alt gets her own account now. As she's been barely trained, she will focus on core skills to V before going any particular route. After the obvious cyno alt training, she will probably become my mission runner for mindless entertainment. This means she'll be a Caldari pilot fairly quickly, since the Drake and Raven are the PvE victors.
Main: Combat Pilot (PvP)
This was my first EVE character, and he has been all over the map in skills. The last year has seen a pretty good focus on combat skills, with almost every Gallente-oriented ship/support skill for BC and below at IV or V. He's going to focus on cross-training for all races up to Battlecruisers, beginning with Minmitar, since those ships have strong PvP fits. Although Amarr would be a logical third, the alliance is big on shield-oriented ships (passive recharge FTW), so Caldari will follow Minmitar. Starts training Minmitar Cruisers this weekend (already finished Minmitar Frigate V). The nice thing about racial frigates to V is the opening of the full gamut of frigate class ships that I can try out right away, as I am an Assault Frigate/Interceptor/Interdictor pilot primarily.

On a side note, gotta hate the $20 USD to move a character between accounts. I understand the "logic" for CCP to be able to track it, and the $20 keeps it from being abused, but perhaps the first move should be free?

Thursday, June 3, 2010

MEME: Typing Speed Test

Well, I'm slow now. Used to be faster - up in the 80s once.

Typing Speed Test

You type 364 characters per minute
You have 65 correct words and
you have 3 wrong words

I type 65 words per minute