Showing posts with label 0.0 Sovereignty. Show all posts
Showing posts with label 0.0 Sovereignty. Show all posts

Tuesday, March 29, 2011

DED Complexities, or "Why the Anomaly nerf isn't the end of the world"

I've been contemplating this more and more over the last couple days since the detailed devblog from CCP Greyscale, and I wonder if there isn't a different motive, regardless of what CCP Grayscale says. The introduction of the Haven/Sanctum upgrade to Dominion created a new, vast raw ISK faucet in the large bounties for the rats in these now-rapidly-spawning plexes. Unlike L4 missions, exploration, or WH ops, you can create/introduce a lot of ISK into the economy (rather than the NPC wreck -> salvage/loot -> ISK conversion). The folks who make similar money in L4 missions are not just shooting the ships for ISK, they are salvaging, looting, converting LP to items, and many other balanced ISK conversions.

Even if CCP won't admit that as a reason, they can't seriously just cripple the income stream for the largest number of nullsec pilots and alliances to repair a broken ISK faucet. And in fact, they really aren't.

OMFG I can't afford my system anymore

What does a fully upgraded system cost these days with iHub + Pirate Array installed? According to the EVE Wiki it costs 180 million ISK every 30 days to maintain sovereignty. There are no monthly fees for an iHub with Military or Industrial Upgrades installed - only the initial deployment costs. I'm not going to go over the Sovereignty Upgrades, as they all have additional cost, on the monthly scale, and should't be installed in every system anyway. That works out to 6 million ISK/day in sovereignty costs, which means (with a baseline 10% tax) pilots need to earn a cumulative 60 million ISK day per system to pay for basic Sovereignty.

The discussion as to how much you can earn in an anomaly ranges from a pittance to several hundred million isk (when using assigned fighters or titans). Let's get real though, and just pretend we don't have any Havens or Sanctums now. That means we get the Faction Hub as our cash cow. Reliable sources have the average ISK/HR for a Hub at about 15-20 million ISK/hr. According to the EVE Wiki, an iHub with Pirate Array 1 will spawn 4 simultaneous Anomalies (in any 0.00 system), and the Pirate Array 5 will spawn 20 simultaneously.

Based on 15-20m/hr raw income per Hub (the highest anomaly in those low truesec systems), with only 4 Hubs (not Havens or Sanctums) and one pilot ratting in each (for 10 hours a day total) you've covered your sovereignty costs. In addition those pilots are taking home (net divided by all of them) 540 million ISK, which seems to be about 15 million isk/pilot/hour (if my math hasn't completely failed).

((4x10)x15)= (600*.1) = 60
600-60 = 540/10 = 54/4 = 14.5

So you can still afford sovereignty if you have 40 total hours of ratting per day and a baseline 10% corp tax. OK, that's covered.

The individual pilot can't afford a T2 cruiser on that budget, but for a couple hours ratting they can have a T2 Frigate or a T2 Fit Standard Cruiser.

But what about my Faction/Deadspace Fit Tengu?

DED Complexes rediscovered

For some reason everyone is missing the other side of this argument. Any old roaming gang can fly into your space, pop open the directional scan, and get into your anomalies and farm your ratters. But it takes time, a little effort, and a specialized ship and skills to get at your Cosmic Signatures (also known as DED complexes). Everyone has ignored these (mostly) because the Havens and Sanctums were quick, easy money, but a smattering of DED complexes exist if you purchase and install the Entrapment Array. This hasn't been too awesome, because if you aren't in the cool faction space, you didn't get a full range of DED complexes. But wait - isn't this also being changed in Incursion 1.4? Why yes, yes it is.

New DED Complexes belonging to various pirate factions have been discovered, with returning capsuleers often proudly displaying never-before-seen modules obtainable exclusively from the most challenging foes in these complexes.

In a previous blog, CCP Big Dumb Object mentioned that they would be filling out all the higher end DED complexes (and adding a bunch of module drops). Remember this one? Out of the Shadows. Suddenly all the various faction DED sites exist in the most difficult (and most profitable) types, and they are going to drop more faction modules, some for the first time ever. With the Entrapment Array (still only a one-time purchase cost per level) now you have these DED complexes which have rats, possible faction spawns with a full suite of new faction module drops on top of the anomalies in the Pirate Detection Array.

Oh, wait a minute...

So CCP is reducing the value of the easily accessed Cosmic Anomalies, but really it isn't the end of the world, since you can still make a little bit of ISK there, and they are expanding the range of Cosmic Signatures and the loot drops from those signatures. Overall what I see is a move from a raw ISK-only stream (bounties) to a more balanced object-based ISK stream (loot drops). I also see safer space to work in, since every roaming gang isn't always going to have a combat/core prober in fleet (and even if they do it's a lot easier to look for probes now too).

Monday, February 28, 2011

Alliances and Sovereignty

Welcome to the twenty-fifth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week or so to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check for other EVE Blog Banter articles at the bottom of this post!

This month's topic comes to us from @Tetraetc - "Tetra's EVE Blog" - who asks: "Have Alliances and the sovereignty system limited the amount of PVP and RP potential in Null sec? Imagine a Null Sec where anyone could build outposts wherever. Would the reduction of the alliance game mechanic, and the removal of the sovereignty game mechanics (or the modifcation of it from Alliance level to Corp level for that matter) force more PVP into Null sec, or would giant power blocs like the NC still form themselves?"

Before I even begin, I feel the most important part of this particular banter is whether or not the writer has any real experience with any of this. Like any argument, there are multiple side to the questions about the state of nullsec in EVE. So here is the position I write from. In the summer of 2009 I joined a corp that was in an alliance based out of NPC nullsec (Outer Ring). Vanguard[dot] had recently moved there as a stepping stone to bigger nullsec experiences. Living next to Fountain when held by Pandemic Legion, pre-Dominion, and Cloud Ring, when nobody really cared about it (except the station systems in the northwest). Vanguard[dot] was not as PvP focused as my corp leadership, and after a few months we left for a different alliance in Syndicate - Art of Defiance. This small alliance was strongly focused on PvP, with a small internal industry wing to occupy combat-free times, and was quickly absorbed into Dead Terrorists when they decided to experience nullsec and created a difficult environment for Vanguard[dot] in Outer Ring (Vanguard[dot] joined the NC and moved up into a back-end constellation in Pure Blind). As a part of Dead Terrorists I participated in Max 2 (the northern war of Spring 2010), and then held sovereignty in Cloud Ring before the ill-fated decision to assault the south, and the final occupancy (and fall) of Feythabolis. I have been in sovereign holding alliances. I have fought against sovereign holding alliances before and after Dominion. That's the background for where my discussion of this topic will come from.

So on to the show...Have Alliances and the Sovereignty System limited the amount of PvP and RP Potential in Null Sec?
Let's get the easy part out of the way. After the reduction in the lag beast over the last few weeks/months in 2010 and early 2011, PvP from small gang to large fleet is alive and well in 0.0. Sure, targets aren't sitting out belly up on the beach, but they are there. The biggest worry with PvP in nullsec is whether some trigger-happy cyno-dropping fool is the one you catch, and you find yourself facing a bored cap/super pilot, and this isn't even that common. More common is the target-less roams out and around the NPC cores in nullsec and the occasional defense fleet to fight with. Although I personally am not a fan of the current state of the west/north, as long as you are only a bug (small gang) and don't mind flying 10-20 systems for a target, you can roam in the western blue ocean. Alliances and the Sov System have not limited the amount of PvP in Null Sec. There could be objectives and targets within sovereign systems to generate more PVP (which is a whole other topic), but it does exist.

RP is a whole other beast. A recent post by GoonSwarm leader The Mittani on Kugutsumen is a valid perspective. Role Playing in nullsec is a slippery slope, since the expansionist and combative nature of most groups in nullsec will usually not be limited by the character constraints of an RP player. In that selfsame thread, there is an underlying theme that the e-honour of the CVA alliance would have been their undoing had other factors not brought their fall about sooner. In fact, corporations from their RP opponents, Ushra'khan, seem to have mostly lost their RP perspective after breathing too much of the reprocessed air in nullsec stations. In an environment where any system can have value with a fully upgraded iHub, and powerblocs form for mutual defense and cooperation, there is no backwater region that would be left alone for the role-players in EVE to play the game as they choose. In post-dominion EVE, RP seems to be relegated to NPC nullsec and Empire if it is to thrive.

Would the reduction of the alliance game mechanic, and the removal of the sovereignty game mechanics (or the modifcation of it from Alliance level to Corp level for that matter) force more PVP into Null sec, or would giant power blocs like the NC still form themselves?

This sounds like a question from someone who hasn't taken a lot of social courses like world history or politics/government courses. Lets ignore the mechanics at first (yes, they are broken, that's a whole other story). People form communities for shared resources and security. This is actually something that all primates appear to do, and part of what makes us able to live in a modern society. Giant power blocs like the NC, DC, DRF exist because people inherently form groups when overcoming larger challenges. Making this hard to do in EVE is counter to human nature, and not good for the game. The bloc will still form, just in a less obvious way (unless CCP were to do away with standings all together, and that would be a total disaster). Take away the ability of an alliance to do anything, and corps will just form an unofficial one with standings.

And now the beast that is sovereignty. It is a fairly well known fact amongst the nullsec bittervets that the concept of Dominion Sovereignty and the implementation of Dominion Sovereignty are as similar as a blue car and a red car. Like many features in EVE, CCP deployed sovereignty and promised to "tweak it" as they went. Unfortunately they didn't and the current implementation is a mess. Let's revisit what Dominion Sovereignty was supposed to be like. Reading that, and then seeing what came in Dominion, you wonder why they hint at these things at all. The new Sov system was supposed to:

  1. improve the pain of structure shooting (failure)
  2. enable upgraded systems to support up to 100+ pilots (failure)
  3. increase the cost of a sprawling empire (failure)
  4. move sovereign battles away from tower shooting festivals (success)
  5. enable official treaties and rental agreements with other entities (MIA)
  6. enable small "roaming gangs" to impact your day-to-day activities (failure)
  7. force players to develop strategies for conquest beyond warp-target-shoot (failure)
  8. improvement of the industrial base of a nullsec empire (failure)
  9. Return the mothership to the battlefield as a combat ship (success)
  10. Limit the use of the supercarrier (aka mothership) as an anti-capital weapon (failure).
In fact, now's a great time to revisit CCP Abathur's blog series, which sounded pretty good, and does not seem to be anything like what we have today, which actually makes sense since Abathur appears to be gone from the CCP roster. If you took the time to read the Dominion blogs, you know that much of what was planned never happened, including, of course, the ever-mentioned and never-followed iterative development updates.

Now that I've got background in place, here's the thing. Nullsec Sovereignty should never be possible at the corp level. Nullsec Sovereignty should require alliances, but the individual alliances should not be required to sprawl across entire regions just to support a thousand pilots. In addition, the scaled cost of sovereignty should have been implemented in a way to encourage alliances to consolidate in smaller spaces. Small roaming gangs should be able to incite fights or affect your sovereign activities (but not actual ownership) by reducing indices on the iHub modules. Supercapitals shouldn't be able to do significant damage to smaller ships, and shouldn't be nearly invulnerable with a quick CTRL-Q when things don't look good. If you want to "force" more PvP into nullsec, you need to have variable targets that generate combat opportunities or have consequences for choosing not to engage. A quote I love from kugutsumen is "the barbarians should be able to burn the crops if you choose to sit safe in castle, and right now there are no crops to burn."


  1. BB25 What sov changes will come? | A Mule In EvE
  2. Confessions of a Closet Carebear: Alliances and Sovereignty
  3. Blog Banter 25: Nerfing Nulsec « OMG! You're a Chick?!
  4. Have Alliances and the sovereignty system limited the amount of PVP and RP potential in Null sec? | Nitpickin's
  5. Blog Banter #25: Alliance and Sovereignty Limiting PvP in 0.0? | Sarnel Binora's Blog
  6. Blog Banter #25 - Mad Haberdashers
  7. Alliances and sovereignty | Eve Online Focus
  8. ...Shall we not Revenge?: BB 25: What if the Alliance vanished?
  9. Blog Banter: Alliances and Sov
  10. EVEOGANDA: BB25: Sov 'n Go!
  11. » TBG:EBB#25 – Alliances and Sovereignty To Boldly Go
  12. Freebooted: BB25: Leviathans of the Deep
  13. Wrong Game Tetra ~ Inner Sanctum of the Ninveah
  14. EVE Blog Banter #25 – Human nature what art thou? | Way of the Gun
  15. Who cares about Sov? - Hands Off, My Loots! ~ well sorta like an entry! :p
  16. The 25th EVE Blog Banter: Alliances and sovereignty - The Phoenix Diaries
  17. Achernar: The space commute
  18. Wandering the Void…my EvE musings. – Blog Banter: Alliances and sovereignty
  19. (OOC) CK’s Blog Banter #25: How To Break EvE. « Prano's Journey
  20. Captain Serenity: Blog Banter #25 - Crappy mechanics
  21. Helicity Boson » Blog Banter #25 Nullsec and sov.
  22. BB #25 – “With whom lie the advantages derived from Heaven and Earth?”
  23. More to come...

Thursday, November 11, 2010

Feythabolis Evacuation: Day Three

Sleeping in a pod is second nature to a capsuleer. It's actually more comfortable than many beds I've been in over the years. Feyth is just as empty when I log in - two other pilots tonight, but nobody's talking. First scan reveals no wormholes, so I take out the Battleship and unload a few rounds into the local Angels. It makes me feel better, but a neutral pilot appeared in system, so I docked back up, switched out to my Helios, and started the search again. First two systems are a bust. For all the time I spent scanning wormholes in empire, I could find one in practically every system. Here, when I really could use one, I go system after system without finding one.

Rumor has it there's an alternative way out coming - but it's 18 jumps through questionable territory, before waiting and trusting our former enemies to not shoot us. Not once but 5 times - after all each ship needs to move. I don't trust that, and corp leadership agrees - don't trust them. I keep scanning, now I have a new neut. Two systems left in this constellation to scan. Lots of great anomalies and signatures, but not one wormhole. Finally - a hit. First wormhole and it's only 5 systems out from the station. As I get set to warp in, local bump. +1. +2. I scan. Cheetah, Malediction. Red.Overlord. Hmmm. I recall my probes and watch directional. Minutes pass. Finally, local is empty. Now, to see if there is a road home...

I enter the wormhole, which has bizarre effects on my systems. Capacitor is drained below 50% just entering system. There's a shining silver quasar at the heart of the system. I bookmark the "entrance" and drop my probes. I've dropped over 30 probes tonight, according to the scanner. Lots of signals. I immediately filter out the Anomalies, focusing on the signatures. First one is a grav site. Second is a wormhole. Third is radar site. Fourth and fifth - two more wormholes. As I'm working through these signatures a corpmate reports that SWBV is no longer showing Dead Terrorist claim on the system or the station. Looks like we are trying to buy our way out. I'd rather they have to grind through this just like we did. Teach them the pain we experienced, day after day, station after station, system after system, structure after structure...

I know I may lose docking rights to the station where my ships are, so the race is on. I start checking the wormholes. First goes to nullsec - Scalding Pass. No love there in xXDeathXx space. Second goes to Cloud Ring... Promising and close to an empire exit, 5 jumps to an NPC station. Third goes to another WH. Back in the original WH. Launch the probes again, hoping for more luck. My wife is interested in EVE for the first time ever, as I explain what I'm doing she has only one question: How long is a wormhole there? Less than a day and she knows I won't be in bed anytime soon. Dangit. Should have scanned all the signatures the first time, gotta filter out the successes by memory now. More radar sites. One more WH - leads to Kavlevala Expanse. That's not helpful. Clock is ticking, but at least we still have docking rights. Well, here goes nothing. I head back to the station to board my recon. Get it out first, if I can. I load it up with as much as I can, filling it with modules, ammo and loot.

After the last few weeks, 4 jumps through familiar (but hostile) nullsec doesn't bother me at all. Neutrals in system - check. Gate camps on the empire exit - check. Hop safes, scan gates, no bubbles. What kind of nullsec gate camp doesn't anchor bubbles? I jump through F7C-H0 into Alsavoinon. Losec. Safer but scarier here - everyone is neutral and I know as a former losec resident that gate camps can tank the guns. I fly careful, checking my gates before arrival, and finally I'm free. One recon, docked safely in empire HiSec. I verify my medical clone is in SWBV, undock in my pod, and start the self destruct timer. I did the math. Even paying to upgrade my clone, I come out way ahead getting that recon out. If I'm lucky twice, and get the HAC out, anything else is icing on the cake. I hear the final countdown, the pod cracks open, cold space surrounds me...

... and I wake up in SWBV. Make sure I pay to keep my clone updated. That's always painful. I board the AHAC fit Deimos, verify the guns and scripts are loaded, fill the hold with ammo, and set destination back to the WH system. It's still quiet out here, but it looks like R.O.L. will have the station and system in the next few hours. Not sure I'll be back for any other ships, so I bid farewell to my trusty interceptor. She's survived way too long, and it hurts to just leave her deep in 0.0 but I have to focus on the valuable (and most likely to succeed) ships on this evacuation. Back I head. Both WH are stable (still) - maybe I'll try for a third run and get the inty out after I dock up the Deimos. I jump into Cloud Ring, and the system is empty. It's empty until the inbound gate to F7C-H0. Fatal Ascension. I don't know them. There's a single Vagabond on the gate here. I'm guessing that means the camp in F7C-H0 has grown, since they have an out-of-system scout now. I weigh my options. The Vaga is a mean ship. However, I'm fit with rails and a buffer tank - if it comes to a fight I might have a chance. I warp to the gate, land at 0 (he's 2500 off me) and jump through. Strangely, there is no-one on the other side. I look for the nearest celestial to my directional - a moon. Less than ideal, knowing my luck I'll land on a tower, but I align and activate my warp drive. The Vagabond has decloaked, and is targeting me. It's a race between my align and his target - I'm sure he's called his friends and he's got a point. I watch my acceleration gauge as I reach top speed to activate warp - and I'm out.

I hop from the moon (landed just out of range of a POS) to a safe not far from the out gate. I scan the gate. Hmm. Two Sleipnirs, a Malediction, Stabber, two Vagabonds (including my friend from the other gate) - and four anchored bubbles. Well, the AHAC is an afterburner fit. Top speed is maybe 500k/sec. Not exactly a bubble evasion ship, and the buffer tank won't survive the damage that camp can do. So, I call it a night, shut down all systems, and log. I'm taking a couple days off to rest. I'll be back late this weekend, and will decide what to do then. But it looks like (fingers crossed) I might have most of the valuable stuff out.

Good Night, EVE. Keep the nightlight on - The Dead Terrorists are coming back from the deep south, and we want explosions...

Tuesday, November 9, 2010

I am a Dead Terrorist

I am a Dead Terrorist. I have been part of this alliance now for almost a full year. Right now, I'm deep in Feythabolis, and it is a ghost town. I'm wandering systems looking for a short wormhole route to empire. Hisec, Losec, I don't really care. I just want to try and get out with what ships I have left. You see, I took a weekend off and did some family time. Admittedly, in the midst of an ongoing battle to claim the region, but family always comes first. That was Friday. I got back Sunday, way to late to check mail and find out how the weekend went. You always know things aren't good when the first mail you read has "Reset" in the subject line.

I'm not sure which story is true, there are a few of them, but this is what I know. Shortly before the reset, there was a brief email (at the corp level) to get online, get you crap together, and evac. And when I say shortly - I mean maybe an hour or two. I, of course, was a few hundred miles from my computer, so totally clueless until long after the fire, and now there is nothing but a few wandering pilots and the occasional enemy fleet. I log in, load up my only local ship (a Helios) with what it can carry (a few hundred rounds of Caldari Navy Antimatter, M), and set destination for the former carebear home system in Feythabolis. 18 jumps across enemy territory (since all territory is the enemies now...). It was quiet. Not one neutral, red (or blue) the whole way. Then in SWBV, there are three of us. I dock, unload my ship, undock and make some in system safes, and start scanning.

You see, in deep 0.0 wormholes, sometimes there is an empire link. Hop in a WH, scan down another, see where it goes. Wormhole operations depend on these empire links to get loot out and fuel in. I start scanning...

Four systems. Easily 20 signatures (I'm ignoring the Sanctums and Havens instantly, they aren't in that count). Not one wormhole. Time's up for the night. I sleep in my recon now, cloaked about 1000k off the station I used to call home. It's safer out here, right now, than inside. And there are fewer ghosts, outside...

Friday, May 14, 2010

Commitment is a four letter word...

As an individual pilot, I'm not new to 0.0 overall, although I will admit my life in 0.0 (now approaching a year straight) has been mostly in NPC 0.0. Our alliance has recently sided with the SC in the current "great war" in hopes of gaining some decent sov systems and the benefits that come with it. We successfully have sovereignty in 4 systems, but no station systems. That was on the agenda to change last night, but sadly, did not work out in our favor.

Shortly before 00:00 EST in RL, I heard crickets. That's my "quiet" alarm on my iPhone, the one I use for alarm-clock ops so I don't wake the wife. I get up, bio and settle in to my desk, EVE has been logged in all day in anticipation of an ugly fight for sovereignty in FIO. When I went to bed (two hours earlier) there were only a dozen or so people in local, and half of them were alliance. After an unopposed takedown on a Tech moon the night before, I wondered if MH and the NC would just roll over for this backwater system with station. I didn't expect them to, but I wondered...

I'd been idle in FIO all day, sitting cloaked at a fairly deep (but within Tyrannis bounds) safe in my light dictor. It was the best ship I'd had available when we started this fight, although when I get back to station I can put together some LR battleships and HICs finally since my gear has arrived in 0.0. I watched local hover in the teens, mostly neuts and reds when I checked, so when I went to prep for the final battle I was mildly surprised to find local over 250 with only 20 blues in that count. What I wasn't surprised with was the crappy local spam that is part of current lag-based warfare. Note to CCP - an option to ignore a pilot in local (and have their local broadcasts blocked) would be a godsend in the current game. Anyway, I fire up vent and look for the fleet, join up and am immediately dismayed. Our fleet numbers 62 pilots, and the station we are attempting to take comes out or RF in 30 minutes. That means the current odds are a little under 6:1 against us. Well, I figure, I'll sit it out and see if we actually can put this together. After all, it's 12:30 AM EST, which means our strong Euro group is just waking up, and the U.S. folks are really pushing into the later night. We've had larger fleets in roams - no reason it wouldn't pick up to around 100 - but then the other shoe drops. The majority of our small fleet is still in our home staging system. They haven't even begun the trip out here, and the road is heavily camped this close to the actual combat timer.

After some up and down discussion, it is determined that we will be able to utilize a Titan bridge courtesy of CH (currently blue to us for the war), and they've got a fleet that could be as large as 100. Things are starting to look up, although now the timer is at 15 minutes and counting... Count in local is now about 300, blues account for 20 +/- pilots. As the fleet is warping to the titan bridge, word comes out that the POS the Titan rests at is set to shoot non-alliance. Pilots should be entering a password before warping, CH is working on the POS settings, it sounds like this could end badly before it begins. Well, as it turns out, things get arranged and folks start bridging in a couple systems from FIO. Of course, the timer is up and the NC is now pounding on our SBUs, ready to end this siege. Our fleet arrives at the E9 gate into FIO, are alerted to the enemy count on gate, and the situation, and they call for all alliance pilots in FIO to get into E9. Most of us warp to 0 on the gate from our various spots and jump into E9. Two neuts follow us, and the fleet fails to pop or stop them, as they (in bombers) are able to warp off successfully.

We sit for a while on gate as intel feeds in from FIO. The bulk of the NC fleet is now on the other side of this gate - so our fleet sets up at optimal ranges. Of course, our FCs aren't thinking Sov warfare - why would they jump out when everything they need is on their side of the gate. They can sit there and end the Sov battle by destroying our SBU while we sit on the other side of the gate debating tactics. Finally a tactic is arranged, the whole fleet warps around to a secondary entry gate in FIO. As we approach that gate, the fleet splits back up and half goes back to the E9 system and gate into FIO. Apparently we will try a two-front assault in hopes of...I guess a good fight. At this point, the SBU is reported destroyed. The battle for FIO is over, NC defended. Our allies have jumped in, are trying to engage the NC fleet but are in HACs/BCs and don't have the firepower and armor to survive an assault from the NC fleet, which has at least 5 guardians on the field. After some brief discussion, our FC decides that we came for a fight, and we were going to do it, if the majority supports it. As most pilots are in T1 Battleships, and insurance still pays a win, we decide to jump in and go down in our true suicide fleet way.

As we jump into FIO, the NC bubbles the gate all to hell. Still cloaked, my overview is full of targets, and the FC starts calling targets. I realize that my little dictor is useless in this unless I can get out, so I align to a celestial and start to MWD out. I'm targeted almost immediately, and with two volleys I'm at 20% armor. I get out (in 80% hull) and am able to regroup and repair my armor - but as I watch and listen our fleet is going down steadily. At the end of the day, our KB shows 53 losses, 8 kills. I'm not going to try and paint a rosy picture, we got wiped off the field. But it is the nature of the beast - this alliance is about the fight, win or lose, as long as everyone (or the majority) supports the decision for a suicide fight. Round 1 of the battle for FIO and Fade goes to the NC.

Just under two hours from the alarm going off, I'm headed back to bed. We'll regroup and reassess in the morning, I expect.

Tuesday, April 27, 2010

Territorial Claim Unit anchored...


Well, Dominion is almost done, and our alliance has started taken Sov after living in NPC 0.0 for a few months. It had to happen, we have NAPed most of our neighbors, and the ones we didn't hug stations when we come around now, so we need to travel far to get any good fights. This is the beginning of our move to new hunting grounds, and I for one look forward to it.

Late to log in, I see a CTA in alliance, open up a chat and find the fleet already in position at a staging POS, and only about a dozen alliance members in our NPC 0.0 hub. After having lost a Megathron in a stupid race to a POS bash a couple weeks ago, I started rallying folks who were late to the party to fly up in Interceptors and Assault Frigates. Only 3 of us to fly, we made it in time to unload our ammo into both the Infrastructure Hub and the Territorial Claim Unit.

At it's peak, the fleet of about 50 was capital heavy, with only 15 support (BS and smaller), caps, moms and dreads on the field. We now hold Sov in two systems. Watch this space for more as it comes. We aren't very strong in US TZ, so the fleet was impressive for the amount of high-end DPS we can field in this TZ when necessary.