Showing posts with label Blog Banter. Show all posts
Showing posts with label Blog Banter. Show all posts

Friday, May 25, 2012

D * V * F > R


Blog Banter 36: The Expansion of EVE
"With the Inferno expansion upon us, new seeds have been planted in the ongoing evolution of EVE Online. With every expansion comes new trials and challenges, game-changing mechanics and fresh ideas. After nine years and seventeen expansions, EVE has grown far more than most other MMOGs can hope for. Which expansions have brought the highs and lows, which have been the best and the worst for EVE Online?"
"Time may change me
But I can't trace time"
- David Bowie

CCP heralds the twice-annual EVE expansion as "Free", and in the strictest sense, it is. We don't have to pay more for it, but it is not truly free. Players pay every month for EVE, far more than maintenance costs. Seventeen expansions into EVE, I've seen ten of them, beginning with Trinity. When I tried to list the expansions I've seen, several were forgettable. I'll cover my top three, and touch upon the ones with the most failed promise that I've lived through.

I Trinity

Trinity holds a special place in my heart, as the most important EVE expansion for me. As a Mac user, I had drooled and grumbled about not playing EVE for the first four years it was out. When it was announced that the Intel conversion at Apple was bringing EVE to the Mac, I signed up for a subscription on Day 1 (I didn't even do a trial). It wasn't the most game changing expansion for EVE, but it was for me.

II Apocrypha

Apocrypha had the most impact on me as a player. I had been solo-ing EVE (badly), and having skills to get in and out of wormholes early in the Apocrypha days made me friends with people who did things in groups, and opened my eyes to the truth of EVE - it is not a game for solo players. New probing methods, Tech 3 ships, isolated islands in space, Apocrypha brought about a whole new class of player - the dedicated wormholer, and strategies and tactics alongside it.

III Crucible

For many, Crucible was the make or break of EVE. Players who had yearned for the success of Incarna had been disappointed (putting it mildly), and the issues that surrounded Incarna needed a clean break. Crucible focused CCP on spaceships, and EVE was once again a fun, beautiful game that included spaceship combat. Cruible kept many of us from leaving the world of New Eden forever.


The worst expansions are harder to cover. Really, only one expansion in the 4+ years I've played EVE has been bad. I had some forgettable ones though. Quantum Rise and Tyrannis didn't bubble to the top of my memory when thinking about expansions, and I wasn't sure Incursion was a full expansion until I checked the expansion history on Wikipedia. That didn't make them necessarily bad, they just weren't...memorable. In the four years I played EVE, only Incarna was a failure as an expansion. Incarna has been covered so many ways, by so many including myself, I'd rather just say "it was bad" and leave it in the basement.

Two expansions that could have been amazing were Empyrean Age and Dominion. Both of these brought about new conflicts, new areas for player driven content, and both were abandoned half-finished or worse – broken. With the recent introduction of Inferno, CCP looks like they might actually make good on the promise of the Empyrean Age, and it hints at changes to fulfill Dominion in the future. Here's hoping that Winter 2012 (or Summer 2013) brings about the next iteration in the long-broken Dominion as well.

The title of this post is taken from "The Formula for Change" created by Richard Beckhard and David Gleicher, refined by Kathie Dannemiller and is sometimes called Gleicher's Formula. This formula provides a model to assess the relative strengths affecting the likely success or otherwise of organisational change programs.


Simply put, Change = dissatisfaction + vision + practical first steps

Wednesday, September 28, 2011

From the wayback machine...

I blogged a long time ago on Gamescribe (some of you older EVE bloggers may remember that). I found one of my old articles archived on the wayback, and it was even a blog banter. It's painful to read, now with what I know in EVE...

EVE Blog Banter #8: Fighter-class ships and sqadrons
May 26, 2009, 12:54 pm 
Welcome to the eighth installment of the EVE Blog Banter , the monthly EVE Online blogging extravaganza created by CrazyKinux . The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed here . Check out other EVE Blog Banter articles at the bottom of this post!
This month’s topic comes to us from Ga’len at The Wandering Druid of Tranquility.  He asks: “What new game mechanic or mechanics would you like to see created and brought into the EVE Online universe and how would this be incorporated into the current game universe?  Be specific and give details, this is not meant to be a ‘nerf this, boost my game play’ post like we see on the EVE forums.”
Nobody asked me, but I thought I’d chime in on this one. Game mechanics are a veritable rathole of scary stuff. I’d like to see a few things changed, but something all new?
I’m sure someone else has talked about piloted fighter squadrons, but that’s my choice. It’s kind of funny, as I play solo, but I would love to see the ability to set up a squadron of fighters that are either commanded by one pilot and the rest under AI, like solo play in some of the squad-based console games, or each pilot(ed) by capsuleers. Much like real fighter jets, they’d be small, with limited armor, but lots of speed and the ability to cause a bit of damage. Something like a micro-frigate concept, but specifically designed for group tactics, too fast for most standard ship weapons (requiring opposing fighters or frigs with tiny guns and lots of tracking bonuses) and dogfight-like UI that reminds one of a flight sim. Think X-wings or starfuries - tiny little things that are short-range (unable to warp on their own) but nasty in groups. Damage would be on par with Drones, maybe a bit more, but also modifiable with various ammo types. Short range (under 5k) shooters that can’t be targeted and hit by anything larger than a small gun (75mm anyone?), and too fast to hit with most missiles or rockets.
Let’s start with two classes for each race, a guns only fighter and a missiles fighter. Obviously R&D to maybe make a mixed-weapon fighter, or “stealth” fighters. Also brings about the possibility of atmospheric battles, as fighters would be designed for atmospheric flight.
  1. CrazyKinux’s Musing, EVE Blog Banter #8: Care for a little game of SecWars?
  2. The Wandering Druid of Tranquility, Wow, that new thing is so shiny!!!
  3. I am Keith Nielson, EVE Blog Banter #8 - Return of the Top Gun
  4. Once More from the Beginning, 8th EVE Blog Banter May 2009 Edition
  5. A merry life and a short one, EVE Blog Banter #8: In the Year of Our Awesome
  6. Inner Sanctum of the Ninveah, Planets
  7. Helicity Boson, Bantering the blog
  8. Achernar, Unique adventures
  9. Ecliptic Rift, OOC: EVE Blog Banter 8: Standings and secondary factions
  10. The New Edener, EVE Blog Banter #8
  11. Journey to New Eden, Eve Blog Banter #8: What new mechanic should be added to Eve?
  12. Life, The Universe and Everything, Blog banter 8: mentorship
  13. EVE Guru, EBB 8: Yarr! Prepare to be boarded!
  14. The Ralpha Dogs, Greed Is Good, Greed Works
  15. Rifter Drifter, Blog Banter 8: Strategic Gunnery
  16. A Mule in EVE, Expanding EVE
  17. Letrange’s EvE Blog, 8th Blog Banter
  18. Roc’s Ramblings, Blog Banter #8
  19. The Nude Nerd, Blog Banter #8
  20. More to come

Friday, June 18, 2010

EVE Blog Banter 18: It's the yellow box, stupid...

Welcome to the eighteenth installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by none other than me, CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check out other EVE Blog Banter articles at the bottom of this post!
On May 6th 2010, EVE Online celebrated its 7th Anniversary. Quite a milestone in MMO history, especially considering that it is one of the few virtual worlds out there to see its population continually grow year after year. For some of you who've been here since the very beginning, EVE has evolved quite a lot since its creation. With the expansion rolling out roughly twice a year, New Eden gets renewed and improved regularly. But, how about you the player? How has your gaming style evolved through the years or months since you've started playing? Have you always been a carebear, or roleplayer? Have you only focused on PvP or have you given other aspects of the game a chance - say manufacturing. Let's hear your story!

Let's say this - I don't roleplay in EVE. I did the roleplaying thing - I still have a set of the original paperback Dungeons & Dragons manuals in a box in my office. I play a harder, more aggressive version of myself in EVE, so RP isn't hard and isn't part of what I want to do. I respect those that do, and occasionally I'll dabble with it for enterainment, but it's not my style anymore.
I started playing EVE with the release of Trinity, in December 2007. I hadn't played games seriously in about 7 years, since I retired my old Windows 98 machine in 2008. I have had computers and consoles from Pong to XBox 360, but I have been a Mac guy for over 14 years. I was in the original beta test for Everquest on the Mac, and that really soured the flavor of modern MMOs for me. When Trinity came out, and I could play it on my beefy Mac Pro workstation, I thought I could finally get into EVE, a game I had read about for years. I was a part time dabbler in MegaWars back in the day, and space combat/MMO had a soft spot in my heart. EVE allowed me to re-enter that world in 2007. I am still driving my first character, and the distribution of skillpoints shows that fact. As I have about 35 million SP at the time, it would seem like I could be a PvP king, or an Industrial Baron, or a Trade Tycoon. Because of the winding road that is EVE, I am more a jack of all trades, master of none.
I flew my trusty Velator through the (then rudimentary) training sessions, and took it mining in the 1.0 system I started in. There were no rats in the belts up there, but back then the world was less crowded, and I often had little company mining Veldspar with the Civilian Mining Laser I got for free. Life was simple, I'd run Level 1 missions (and get lost every few missions, not mapping my way through the region I spawned in) or mine Veldspar, dreaming of ruling an empire in EVE, but having no idea how to start. After meeting the CCP promotions group at MacWorld 2008 (and coming home with an EVE: Concord T-Shirt) I realized I didn't really pay attention to the game I was paying to play. It was then I learned there was a skill-based system, and I needed to buy and train skills to fly other ships and items. Yes - I played EVE for almost two full months and never trained a skill. I flew a Velator through Level 1 missions (that was hard, by the way) and mined Veldspar and sold the raw stone on the local market. Then I started training skills, and got into a Navitas and Tristan. I flew nothing but those ships (and Level 1 missions) for another 3 months until my daughter was born in RL.
As with everyone in that position, my game time became a stolen moment here and there, so I trained up to a Retriever and strip miners, and became a full-time miner. Funny enough, after having run (literally) hundreds of L1 missions for Astral Mining, I had great refine rates with them, and made enough money to buy and fly a cruiser. I still ran missions, but had discovered that there were more levels of missions, and L2 missions were awfully hard to fly solo in a Rocket/Blaster Tristan, so I fit up my first Thorax with Dual 150mm Railguns and succeeded in completing L2 missions with ease, when I had more than a baby's nap to play (nap time = mining time). I took all of May 2008 to train both tiers of Learning skills to V, but never used more than +1 implants (since that's all you get in L1 missions). Funny enough, I tried out almost every module dropped in my missions, and learned how to use things that were useless in missions. I looted, I salvaged, but I never sold modules with names on them - they just didn't seem to have good price offers on the market compared to the Meta 0 items.
I introduced two co-workers to EVE that spring, one of them (Crescendar) turned into a PvP whore - and was the first person to call me a carebear to my face. It was insulting, no matter how true. At that point I'd lost two destroyers to pirates in Losec - and a mining cruiser to a corp with (what I know now) was an NBSI policy in their losec home. I hemmed and hawed, but didn't join a player corp for another year. With the Emyprian Age, I joined Faction War and ran the FW missions until I realized it was consensual PvP, and I didn't know how to fit or fight for PvP. I dropped Faction War quickly at that point, knowing it would cost me ships and isk to learn the hard way. With the release of Apocrypha, and wormholes, I became quite skilled at scanning, and hopped in and out of wormholes and anomalies in my quiet corner of the universe. I was even nice enough (early in Apocrypha days) to fleet up with folks who lost their way in wormholes and get them out into empire. That led to several invites for player corporations that I mulled over, but RL was coming up again, and a move across the country meant I wasn't going to commit to anything new in EVE for a while. I started working up through missions until I was about to do Level 4 missions for 3 different corporations, when I finally joined a PvP corp that was in Faction War.
Aurora Security has a long history in EVE, and the directors in that corp had experience in everything EVE had to offer. I saw a post from the CEO, Pierre Dumonte, in the recruiting forums, and it sounded like a good match. I evemailed him, and eventually got a convo from the industrial director at the time. They were happy to welcome me into their industrial wing, and I would work with them on POS maintenance, mining, missioning, more of the activities I'd done for the past 1.5 years in EVE. I explained I wanted to learn to PvP, and was passed to a combat director named Mr. Teu. Teu was a hardassed pilot from the U.S. southern states, and a great person to learn from. My 1.5 years in EVE had prepared me to be in fully T2 fitted T2 frigates, sometimes with better fitting skills than the experienced combat pilots in the corp. I learned how to fly a Covert Ops frigate first, then an Interceptor, then an Assault Frigate, and finally a Stealth Bomber while in A.SEC. I was in high damage and often top damage in frigate roams due to luck and my high skillpoint base.
A.SEC was filled with mostly mature pilots - people who were usually over 30 in RL, had families and other responsibilities, and knew EVE was a game, not a lifestyle. The common sense of humor and level of maturity in the group spoiled me - my first player corp was an adult experience, no kid gloves but no kid emorages either. Like many 0.0 corps, we bounced around a couple alliances where I met, flew with and learned from other great pilots. I will always be a member of A.SEC at heart, but when RL for a lot of pilots caused a significant change in the direction of the corp, I went where I was enjoying EVE the most - 0.0 PvP.
My current corp (and alliance) has a solid base in 0.0 PvP, and I continue to learn with them, now more about the medium sized ships (HACs, HICs and BCs). I can (like any decent 0.0 pilot) fit all the way up to a Sniper BS, but I don't like the battleship - too damn slow to align, target, and warp compared to a frigate, or even a HAC.
My history in EVE: Miner, Mission Runner, small-time Trader and now PvP pilot sounds like a lot of others who have wandered the spacelanes, and have found that combat against other people is truly the heart of this game.


Participants:

  1. CrazyKinux's Musing: The Heroes with a Thousand Faces

  2. StarFleet Comms: Life. Evolved.

  3. A Carebear's Journeu: This Carebear Thinks He Is Developing Teeth

  4. The Elitist: Our ventures in EVE

  5. A Mule in EVE: From a guppy predator

  6. Travels of the Ronin: Evolution and Adaptation

  7. The Ralpha Dogs: The Past Through Tomorrow

  8. Where the frack is my ship: A journey, not a destination

  9. I am Keith Neilson: 7 Year Itch?

  10. Inner Sanctum of the Ninveah: Evolution Me

  11. EVE Opportunist: A long history of a short time

  12. Roc's Ramblings: Things Change

  13. Guns Ablaze: Onwards and Upwards

  14. EVE On Real Life: Haven't you grown up yet?

  15. The Fang: The path of the ninja

  16. EVEOGANDA: Whoops Apocalypse!

  17. EVE SOB: Learning to swim

  18. The Life of a Dead Jester: My Time with EVE

  19. Personal Files, Ciarente Roth: Personal Diary 18.6.112

  20. Learning to Fly: Change is Good

  21. Depths Unknown: Falling With Style

  22. Morphisat’s Blog: Jack of all trades 

  23. Sarnelbinora's Blog: Thoughts of EVE

  24. More as they get published...

Thursday, April 22, 2010

EVE Blog Banter 17: The Ladies of New Eden

The EVE blog banter is a great way to test the pulse of the blogging community on a variety of issues. In previous incarnations the banter was one of the items I worked hard to write for regularly. It's hosted by Crazy Kinux, and the latest discusses women and EVE.
Crazy Kinux is... one of those who believes that, though the game should not be changed to specifically go after that part of the gaming population, EVE Online would greatly benefit if somehow the balance the 2 genders roaming New Eden would lean towards an equilibrium. So I ask...
What could CCP Games do to attract and maintain a higher percentage of women to the game. Will Incarna do the trick? Can anything else be done in the mean time? Can we the players do our part to share the game we love with our counterparts, with our sisters or daughters, with the Ladies in our lives? What could be added to the game to make it more attractive to them? Should anything be changed? Is the game at fault, or its player base to blame?


I think EVE suffers overall from a limited, focused playerbase. Let's face it MMOs in general target specific audiences, and although there are women in those audiences (I have gamed with women all the way back to junior high D&D), they are not as prevalent as men. What could CCP do? Well, to begin with let's look at the overall marketing strategy of EVE:
"It's your destiny - shape it as you will"

While that sounds good, it's not a clear message to sell the game to anyone, let alone women who aren't already MMO gamers. The excellent trailer created a while ago called "The Butterfly Effect" is the closest thing to a marketing piece that might, almost, appeal to a potential lady of New Eden. Why? Because women are, by and large, social creatures. I've been married 7 years and with my wife for almost 11, and one thing I see from her, the people we know, and the people we meet, is that in general, (and yes, I'm generalizng) women would look at the marketing campaign for EVE Online and say, "bleh, spaceships. Why would I want to do that?"

In reality, EVE doesn't need to change for women to play, although they may be more prone to emoragequit when they suffer the inevitable suicide gank or losec gatecamp. EVE offers everything that can appeal to women - it's a social environment (text chat, voice chat, interactions) and there are aspects of EVE that don't consume your every waking moment (various industry roles, anyone?), and there are competitive aspects to EVE (PvP, Market Gaming) that appeal to those who are more competitive. The problem is the message, and the venue. I don't see EVE ads when I'm shopping for flowers or anniversary gifts - only on my tech-geek sites. I know online advertising is targeted, but they need to reach beyond the target audience.

How does CCP market something so deep, so broad? With the easiest, broadest message: "It's your destiny - shape it as you will." If they were serious about expanding the playerbase to include women, they would need to market more about EVE than Sov warfare and large fleet battles, even though that's the endgame. Perhaps a campaign that focuses on the industrial side of EVE, especially with Tyrannis on the horizon, is the appropriate angle. EVE isn't for everyone, but right now, CCP is only marketing it to the fans. It's like telling a baseball fan how great it is to see a game in Fenway Park. They already get it - they aren't the folks you really need to market to (although you can't ignore them). A side benefit of marketing the other aspects of EVE? You would get more than just women - you would get those folks who are at best fringe fans of space/scifi - and introduce them to the grand, social world that is New Eden.

Other participants in the banter: