Showing posts with label CSM. Show all posts
Showing posts with label CSM. Show all posts

Thursday, October 27, 2011

Tomfoolery, Election Fraud and the CSM

There's a new groundswell in the EVE social media community lately, and I've touched on it a couple of times myself. Mostly it's about dissatisfaction with the CSM, and a comment Hilmar made in an interview that can be construed as his own frustration with the CSM.

And the general discussion is missing the forest for the trees.

The concept that seems to have favor (at the moment) is to have, essentially, districts. That's great, I'm glad that people are thinking about increasing participation (I've been a foolish voter for several years now). But the idea of district representation in EVE is inherently broken.

You can't elect someone in EVE to the CSM just to represent wormholes. Because for all you know, that person is going to get sick of living in a wormhole a month later, and go run incursions for less stressful ISK.

You can't elect someone in EVE to the CSM just to represent Faction War. Because the CEO for that person's corp could have plans on moving from Faction War to Nullsec Sovereignty that the CSM rep would know nothing about.

Basically, you can't create districts because one of the simplest things to do in EVE is to change the direction of your game.

White Tree was a member of TEST when elected. Now (if I remember correctly) he's in a wormhole corp. He's not in TEST anymore. So all those TESTies who elected him no longer have their "TEST" representative. This real-world example shows why the idea of representative division is a failure before it begins.

Each player (not character) who runs for CSM runs on a platform, like any politician, claiming to support (or oppose) particular issues. If you look back at the CSM platforms, each member of the CSM had their own platform and presented that to the community at large.
I'll have grounds
More relative than this—the play's the thing
Wherein I'll catch the conscience of the King.
Fun Hamlet quotes notwithstanding, the platform is what you vote for or against in a CSM election. Because that is the best estimate you can get on what a person will or won't support or oppose. And the simple math of 1 account = 1 vote means that if the candidate you support can get enough votes, they will get a seat on the CSM.

In addition, the CSM has changed a lot over the few years it's run. The terms are longer, and this group can run again (I believe they have recently removed term limits for the CSM). This allows for two things: continuity and complacency. If I were to humbly suggest anything to Hilmar for changing the CSM, I would do the following:
1. Stagger the terms, much like US Senators, so there is partial, regular turnover.
2. Limit the re-election to 2 consecutive terms.
3. Have the chairman selected by the CSM, from the CSM every election cycle.

Stagger the terms
This one seems the easiest. Make the term 18 months, with an election every six months. That's a lot of politicking, but 1/3 of the CSM would turn over every six months, leaving 2/3 to provide consistency. Of course, the problem here is the non-stop campaigning cycle that would barrage the EVE players. A second option would be two year terms, with half the council replaced every year. But can you really count on someone to be active and excited about EVE for two years straight with the pressure of the CSM?

Term Limits
A no brainer (sorry Trebor) but there should be term limits. Two consecutive terms, then you have to take at least one year off before running again. Gets the politicians back in the game as normal people for at least a little while.

Internally Selected Chair
This would be a requirement based on the staggered terms presented above. The chair would have a 1 year (or 6 month) term as chair. This should be merely a parliamentary position, and the "face" of the CSM for group issues presented to players or CCP. The CCP representative would have a vote on this as well in the event of a tie.

Tuesday, October 25, 2011

The Fine Art of Not Making ISK (How I Learned to Stop Worrying and Love the HiSec Missionrunner)

Today in Twitter I was affronted by a post by @EVE_Rhavas. I'm easily affronted, but moving beyond that, here's the post:
@redrickstar Fantastic post. I strongly support a "senate" approach. +1 follower. Cc @HilmarVeigar #nerfnullsec #eveonline #tweetfleet
Now to be fair, I have no idea what Rhavas was supporting. Because all I saw was #nerfnullsec. My reply:
@EVE_Rhavas @redrickstar @HilmarVeigar in case you hadn't noticed, nullsec has been nerfed about 10 ways to Sunday. #nerfhisec
For those of you just joining this game, welcome. EVE Online is a harsh mistress, moreso than the Moon of Heinlein's imagining. The follow-up discussion (if one can have a discussion in 140 characters or less) was even more entertaining, from @redrickstar:
@swearte @EVE_Rhavas @HilmarVeigar Crying about your milk being spilled and your answer is to piss in everyone else's is a poor solution
Now I get it. I won't even go find a blog, or an original link, and even if there were an original idea with merit, it doesn't matter. Because @redrickstar is angry about Goonswarm. Maybe he's an ice miner, who likes to sit and watch torrented films while multiboxing a fleet of dangerous Mackinaws. Maybe he's an unlucky Gallente Cap pilot (like me) who can't undock the big girl because the fuel cost is too high. Maybe he's running a Gallente POS farm reacting Technetium, and he's not swimming in ISK anymore. It doesn't really matter, because whatever he's doing in EVE, he's angry.

The basic argument I'm finding from the cesspool we know and love called the EVE Online official forums, is that Mittani should not be encouraging Goonswarm to do dastardly things, and he should not participate himself in these alliance activities, because he is the chairman of the CSM. Of course it doesn't help when he posts things like this in his twitter stream:
Ssh. The Tornado is for ~fleet warfare~. Pay no attention to the hisec ganking possibilities! #tweetfleet
Of course, the problem isn't The Mittani. Or Goonswarm. Or their current game, Gallente Ice Interdiction. The problem is that too many people in EVE are risk averse and feel entitled.

People are angry, yes angry about the Goonswarm Ice Interdiction. After all, you can't mine Gallente ice and make mindless isk right now, and the price of oxygen isotopes makes that so tempting that even the wisest of carebears is probably considering the risk to reward ratio. But the simple thing is, EVE is a sandbox game, and in the nullsec section of the sandbox, CCP has a lot of work to do. Looking at the hints, allegations, and things said about the winter expansion (and beyond), CCP realizes that. But in the meantime, one of the largest groups of players in the game are bored. And bored players will do crazy things. Last time, shortly after the fall of BOB, Karttoon led them on a rampage against hisec towers. It's a lot harder to make that fun, but Goonswarm made it memorable, and (hopefully) had fun in doing so - even if most of that fun was bad forum posting.

I made a comment in the EVE forums that perhaps what people should be doing since they can't mine ice, is anything else. EVE has so many avenues of experience, you don't have to simply mine or PvP. You can cut your hands off at your wrists doing missions. You can have some enjoyment doing Incursions. You can explore, and do it in LoSec where space is really a no-mans land. You could, oh, I don't know, learn to lose ships and not care.

What Mittani is doing (and by extension Goonswarm) is playing EVE. There is a vocal minority who believes that his version of EVE is wrong, and he shouldn't play it, because he's on the CSM. Others claim he should resign from the CSM, because his playstyle doesn't match their own. EVE is a game. A very involved, very time consuming, sometimes very frustrating, game. It has many facets, and one of the most important is that CCP does not interfere with the sandbox. We all share one universe, one game world, and if you don't like the way someone is playing in one section of the world, move.

Pack up your Orcas full of barges, and move to a different space. Or don't. But don't complain about someone playing the game. Find a way to enjoy the game on your own terms. Because the rage you spew, in the forums on Twitter, on your blogs, feeds their enjoyment of the game they are playing.

Now about the title of this blog. Nullsec is broken in many ways, and that's changing soon, from the looks of it. In the meantime, people who like to play this game against other players are finding other avenues to do so, and when the only way they can afford ships is the intermittent Incursion fleet or the mindless Level 4 mission, I'm not at all surprised that the unwashed masses of Goonswarm (and their finely manicured leadership) are turning against those players who think HiSec is risk-free riches. It's quite possible that even fixing Nullsec won't change this, because a side effect of the Gallente Interdiction is that every Nyx and Technetium-chewing tower costs a lot more to use right now. Which actually makes the game fun for more than just the Goons.

Wednesday, October 19, 2011

In difficult times, come difficult decisions

Today the hammer fell, on CCP Atlanta. In a public relations notice, CCP announced the layoff of 20% of their workforce - mostly in Atlanta (but some in Reykjavik). Atlanta was home to White Wolf, the property behind the now "back-burner" project World of Darkness, Content folks for DUST 514, and most of the Community Management team. With no official list released (which would be bizarre anyway), speculation abounds for who was released and who is staying. Before I go on, I must wish the best to everyone who lost their jobs today, and hope that they are quick to find new work. Even though I am thinking most of those I know, all of you are in my wishes for a quick rebound.

I have met a handful of people from CCP Atlanta, including Mike Reed, CCP Cupcake (Stacy), and CCP Big Dumb Object. I have interacted with the CM team for years as a player and sometime forum poster, and as a member of the #tweetfleet. I only know of three specific layoffs, in what must number close to 100 - Zymurgist, Fallout and Hammer - some of the most vocal of the CM team. What worries me most is whether the CM team (mostly based in Atlanta) was completely disbanded as part of this restructuring of CCP.

I've been in small and large businesses through a couple economic bubbles. In the dot-bomb at the end of the 90s, I had to be on the management side and was one of the last men standing in a company that didn't survive the downturn. So I know how hard it is to let good people go. With the challenges they set for themselves, and then the difficulties in meeting them alongside the drop in subscriptions, CCP was looking at the short end of the balance sheet, and had to make changes. I can only say this - 20% of CCP had better include a lot of Incarna and WoD folks, because it did include the employees of CCP who made the most effort to keep us, the vocal and annoying players of EVE, talking, and participating.

A smart business, intent on communicating with their customers, probably shouldn't lay off their entire Customer Management team. But it appears that may be what happened with CCP today. Businesses intent on surviving the tough times need to keep a finger on the pulse of their customers - but CCP decided that finger should be lopped off, perhaps to spite the hand that feeds it. I can only hope that the executive team, who actually made the poor decisions that led to this day, realize that those positions had greater merit for goodwill and community support (and helping convince fools like me to resubscribe rather than lapse) - and the positions - if not the people - had better be filled as part of the restructuring.

CCP needs goodwill from the vocal community, as does any company in today's overly social world. CCP Fallout and CCP Zymurgist were a big part of that goodwill to the few hundred in the tweetfleet, and to many who read the forums. They will be missed personally. But the company needs those roles filled with communicative, involved and excited employees.

EVE isn't a game you easily unplug from. EVE isn't a fly by night I'll try it and move on game. If you get involved, you get involved deeply. And having a quality Community Management team helps temper the speculation and frustration of those players who are involved beyond logging into a virtual world. CCP - you do what you must. But I hope you realize that you must have a Community team that actively participates.

Rumor has it that the CSM will become more involved in CM - I only have one problem with this. I love the CSM as an idea, and I think they do good things - but they aren't the right voice of community interaction. The Mittani, as the chair (and leader of Goonswarm), is very capable, but he doesn't display the soft skills needed for a good community relations employee. The CSM are very good at grating bluntness - a great skill, but not for community relations. Nothing personal guys, I like most of you from what I've read, seen, and heard. But you aren't touchy-feely – and that's what the community team needs to be. CCP - I hope you have quality people lined up to replace those we have come to call friends. Because it's hard to make new friends in EVE that you can trust...

Tuesday, March 29, 2011

Politics, Voting, and Coordination

The results are in, and of nearly 50,000 votes the numbers are scary. 33,635 people voted for candidates that made the council (and alternates). That means nearly 20,000 votes (or over 1/3 of the total) did not go to one of the 14 (yes 14) names on the delegate/alternate list. That means that the top vote getter (The Mittani from Goonswarm) took home barely more than 10% of the votes cast.

In fact, if the only people who voted for The Mittani were Goons (and they weren't) he'd have had close to 6000 votes (if all those members were on different accounts) - which is still barely more than 20% of the total number of votes cast. What was most interesting to me in this election was the average age of the voting character was over 2 years, which means that most of the folks who took the time to click three times on a web page (after logging in) were older players, and likely nullsec players, based on the results.

55.44% of voters had accounts older than 2 years, 13.33% older than 5 years and 2.88% older than 7

Most of those 55.44% of voters probably bloc-voted for nullsec candidates, in light of the type of campaign run by most of the nullsec candidates. The entire CSM is made up of Nullsec alliance members, if I am reading this correctly (yes, even Trebor, who is in Initiative Mercenaries). What does this mean for those of you who are feeling un-represented? Well, not all is lost. First of all, many nullsec pilots have hisec alts who run missions, so that aspect of EVE is probably not going to be ignored or unknown to the CSM members. Second, even though The Mittani is Chairman, Goonswarm isn't out to destroy EVE - so his guidance (if he has any real authority) will not be to run EVE into the ground. The biggest worry is for the New Player Experience, with no solid representative to stand for the clueless in EVE. New players aren't leaping immediately into nullsec alliance politics and war, so hopefully a couple folks in the CSM will remember new players are the growth and future of EVE.

What may surprise you is that none of the Empire/HiSec candidates made a significant showing. This makes sense, since (unlike the nullsec alliances) these candidates don't coordinate (either for or against each other) with the same type of regularity as the nullsec alliances. Nullsec alliances are powerhouses compared to the rabble of hisec, groups who easily gang together 10-20, 50, 100 or more pilots at a time, alliances with thousands of members who communicate regularly in one way or another. This year they did so, and the results are striking. How do you overcome such organization? Fight fire with fire, as they say. EVE is a social game, a shared experience, and even though you, and your corp (of 15 buddies) and your alliance (of another 30-40 guys you loosely associate with) feel like you have an impact in your little pocket of EVE, those numbers need to expand exponentially to become a powerhouse, and you can't exactly run missions with battlefleets of 20-50 (I'm ignoring incursions and wormholes here on purpose) with any real profit in EVE.

To present a unified front for the Empire/HiSec players, coalitions need to be formed well in advance of CSM elections - coalitions that represent players with common goals, playstyles, and experiences. A coalition (or even 3) of Empire/HiSec players would have easily found a seat on the CSM, but fractured, independent candidates are actually representative of life in Empire. These players are fractured, independent, and rarely group-goal oriented. Only by creating a coalition around a similar playstyle/goal/method can the fractured Empire playerbase hope to compete in this event. Perhaps the new structure of Incursions, where groups must gather and play together with others more than before, will be the foundation for some sort of structured Empire coalitions, if not (assuming that forward progress with CSM as a stakeholder continues), when CSM 7 comes around next year we will see the same thing. If you were a candidate, and you didn't have a large playerbase to communicate with and to, now is the time to start campaigning again, get out and talk to the players you expect to represent, find out where they disagree with you, and find a common ground to move forward. Build your coalition. Or, be satisfied that others can do it better than you. Politics isn't for everyone, after all...

Thursday, March 3, 2011

My hopes for CSM 6

The official list is out. You can see the whole list of CSM Candidates here.

I have 3 accounts, and with them choices.

To me CSM is both a blessing and a curse. We are electing players we hope will speak to what is best for EVE, as a whole. Although I could be very, very wrong about my choices (although I obviously haven't voted yet), I can only hope CSM 6 will work as a whole to help CCP recognize that the work of Team BFF is critical to the long term stability and balance in EVE, and just posting in a devblog that "the feature will be modified as necessary" isn't the same as actually doing that.

Although CSM5 has been able to put pressure on CCP with the support of the playerbase and the power of the internet for communication, CSM isn't a game design board - it's a representative body to bring up player issues for EVE as a whole. Folks who recognize that first and foremost will be the least surprised when they get to Iceland and don't get to have the CCP devs work on their personal pet peeve for EVE. The candidates I am choosing to back have that perspective, and realize that EVE is larger than what they do in the game individually.

For those of you who fear the possibility of a 0.0 powerbloc in the CSM, realize that most of them have just as much experience in PvE as PvP (although for them PvE it's a means to an end, not an end unto itself), and that over the last 3 years 0.0 has had the least attention of CCP (see below). I'd be more worried that a divided CSM, with varied agendas and personal goals, would be less effective than CSM 5 (which was the first partially effective council ever).

Where do I want CCP and the CSM to focus? Here's a list of expansions since 2008 (I'm counting Trinity since 12/2007 is so close)
  1. Trinity (12/2007): 5 New Ship Classes, mixed PvE/PvP use - these have never been "tweaked" since release that I am aware of. The common belief is that Black Ops, EWar Frigs are both broken (badly), and have been since their release.
  2. Empyrean Age (06/2008): Faction War. Empire content only. Faction War with PvE and PvP options - this has never been iterated that I am aware of. Faction War has a laundry list of problems.
  3. Quantum Rise (11/2008): Industrial Ship rebalancing (Orca introduced). Speed nerfs on Interceptors. Nothing to see here. I suppose you could call this an "Empire" content patch, since Orcas are not exactly roaming the nullsec roid fields...
  4. Apocrypha (03/2009): T3 Cruisers, Wormholes. Mostly PvE content, although wormholes allow PvP experience. Some ship tweaking. Apocrypha was iterated at least once (introduction of Epic Arcs). This was the golden release for EVE in my opinion. Apocrypha introduced a lot of new things that actually worked. There really isn't a huge backlog that I'm aware of from this release, other than the T3 Frigates that never were.
  5. Dominion (12/2009): Mostly Nullsec content. Overhaul of Sovereignty system. Introduction of Pirate Epic Arcs (occur in nullsec). Although major issues introduced with Dominion (lag) have been iterated on, the Sovereignty system was never fully deployed, and has never been iterated. Supercarriers were modified and (like other ship changes) need serious adjustment (again).
  6. Tyrannis (05/2010): Hello PI. Other than making the Scorpion look new, there is no PvP content in this patch (unless working to fix lag counts). Tyrannis content has been iterated at least two times. Oh, and CCP totally screwed up T2 production and gave the sov holders in the North the biggest wallets in the history of EVE with the disastrous Technetium buff.
  7. Incursion (01/2011): Primarily PvE content, some ship modifications and T2 ammo adjustments. Incursion was released in 3 pieces, one of which may have actually improved large fleet combat lag.
Looking through that backlog of just over 3 years of content, Nullsec/PvP has not been getting the attention that PvE/empire has, and the attention it got (Dominion) was then largely ignored (like Faction War) as far as iterative development and correctly. This should be the focus of the CSM. Fix issues introduced in major updates that were supposed to be iterated on. Hello, Team BFF. You have a big backlog, and we want it fixed. My votes for CSM are all about getting in front of CCP and reminding them that they should deliver on their promises.