Showing posts with label Ship Fittings. Show all posts
Showing posts with label Ship Fittings. Show all posts

Wednesday, April 3, 2013

EVE 101: On HP, EHP, and basic tanking


I'm not going to get into a philosophical discussion about tanking types (shield vs. armor and passive vs. active), but rather address this from a factual standpoint, so you can tank your ship however you please, hopefully better with the knowledge I provide you.

In EVE, HP and EHP are almost never identical. Total hit points (HP) are the combined raw shield, armor and structure points your ship has after any physical modules or rigs are added to provide additional points. HP is almost never equal to the damage you can take (or tank) though. There is basically one module and one rig (per defensive type) that increases your HP. Shield Extenders, Armor Plates and Reinforced Bulkheads are the modules, while Core Defense Field Extenders and Trimark Armor Pumps are the rigs. You will notice that there are no Hull rigs. That's because nobody really hull tanks. You just shouldn't. Installing these modules and/or rigs to your ship increases the base HP of your ship.

Effective Hit Points (EHP) is the combination of HP and resistances. I am going to talk about EHP as a static number, even though it's not. EHP varies from engagement to engagement, and , so please take the time to think about your EHP every time you engage, whether in PvP or PvE.

We are going to use a Gallente Thorax as an example. Below are the raw statistics of the Thorax:
Hit PointsResists (EM/Exp/Kin/Therm)
15240/50/40/20shield
164150/10/35/35armor
18750/0/0/0structure

This ship (before any modules) has 5040 HP, but 6225 EHP vs. kinetic damage. That means if a single volley of damage were 5500 DPS (kinetic only) the ship would survive with a fraction of hit points (725 structure points).

How EHP works (in a perfect world).
Your ship can take a certain amount of damage (assuming no repair services) before it blows up. The more damage it can take (or mitigate) the longer it lasts before it explodes. Each ship has some basic resists to each of the four damage types, and some "holes" to some of the damage types.

In a simple world an 80% kinetic shield resist Thorax can withstand 6833 DPS of kinetic damage. In the real world of EVE, no weapon puts out a single damage type. Hybrids do Kinetic/Thermal damage, Lasers do EM/Therm, while missiles and projectiles do varied damage types. So most ships fit for at least two types of resistance.

Your EHP should be optimized to defend against the types of ships you will engage. For PvE this is actually pretty simple. PvE ships should fit against the (typically 2-3) damage types they will face. If you run missions (or rat) against Serpentis, that means you want to have strong resists against Kinetic and Thermal damage, since Serpentis rats usually utilize hybrid weapons. In PvP it gets more complex. A lot of PvP players fly Minmatar to provide them the opportunity to optimize damage against any opponent they encounter. Traditionally PvP ships try to balance resists across the board, recognizing that (for example) plugging the EM shield hole in Gallente is critical, because a good PvP pilot will utilize EM-focused damage against your shields, in anticipation of it being the weakest resist. However, if you know you are going to battle a fleet of Oracles, it's a safe bet to maximize your resists against EM and Thermal damage.

I don't want to get into tanking types, but just a brief comment so you understand that any repair modules affect your EHP. If you are active tanking, it's important to understand that your repairs are worth more than the raw numbers, due to EHP as well. For example, if you fit a Medium Ancillary Shield Booster on that Thorax, it repairs 146 shield hp every 3 seconds, but that 146 HP is actually worth 204 EHP (kinetic) in a basic Thorax in combat.

I hope this brief overview into how EHP works helps you fit your ships for better survivability.

Friday, May 13, 2011

Enter the Carrier...


Thanatos. In Greek mythology, Thanatos was the daemon personification of death.

Shortly, I will have finally given in and will be flying my first capital class ship. Even after almost 4 years, I know nothing about capitals, except that when they blow up, everyone makes fun of the fittings. Well, knowing that I will lose it sooner or later, I want to try and avoid some of those snarky comments. So I open up comments below for Thanatos fittings. I'd request that if the fitting comes in an EFIT format the name be the descriptor for the role the fitting is designed to fulfill.

Try not to pimp out too much – it is only a carrier, and hence likely to be lost sooner than later.

Here's a first cut:

[Thanatos, Standard Nullsec Carrier]
Damage Control II
Energized Adaptive Nano Membrane II
Armor Kinetic Hardener II
Armor Explosive Hardener II
Armor Thermic Hardener II
Capital Armor Repairer I

Sensor Booster II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

True Sansha Heavy Energy Neutralizer
True Sansha Heavy Energy Neutralizer
True Sansha Large EMP Smartbomb
Capital Remote Armor Repair System I
Capital Remote Armor Repair System I

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Firbolg x10
Einherji x10

Ok folks - let 'er rip. Give me your Thanatos fits!

Tuesday, December 14, 2010

The Easterly Wind...

Much as the mythical nanny Mary Poppins, I drift where I must, with the winds of change. This entry will be as disjointed as a mountain breeze, moving from one direction to the next based on the ease of movement. The winter is an unsettled time for me, often a time where I look back on unfinished business or activities that have fallen by the wayside, and this unsettled nature seems to be stronger this year than in some of the more recent years. Perhaps it is the vast number of changes in my game and personal lives this year, perhaps it is merely the lack of standing snow in my yard. Either way, I think that many changes will be coming over the next few months, both in EVE and without.

I have started looking, again, for a new home (or an old one). I am not quite ready to move on, but I will have consolidated my most valuable assets in Empire NPC stations again in the next few weeks, and restocked on my favorite hulls and fittings, and should be ready to set off again where the wind blows, by early January. It doesn't hurt that my industry alt should be close to flying an Anshar by then either - making some of my logistics a bit easier early in the new year.

With the windfall of skill points coming, I find the dilemma of what to do with them all continues to gnaw at the back of my mind. By my calculations I could train up any skill that is Tier 8 or lower to V instantly, maybe even two of them if my math is correct. The running joke on the EVE online forums is that everyone and their mother will have Battleship V - but that's not on my short list, since I am focusing on Battlecruiser or below skills exclusively. This week, regardless of those points, I will have all small and medium turret specialization skills to IV, and I finish of Medium Autocannon Specialization IV. It may (finally) be time to train up the missile and shield skills I've managed to avoid for so long, and finally give in to the mob and fly the Drake, fit correctly with a full T2 configuration.

I find in my hangar a veritable fleet of Assault Frigates - mostly Enyos. I'd love to know if anyone has a "favorite" fitting for this ship, my current favorite (which may be even more useful now) is below:

[Enyo, Goddess Fury]
Damage Control II
Adaptive Nano Plating II
Adaptive Nano Plating II
Magnetic Field Stabilizer II

Catalyzed Cold-Gas I Arcjet Thrusters
Initiated Harmonic Warp Scrambler I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Rocket Launcher II, Foxfire Rage Rocket

Small Hybrid Collision Accelerator I
Small Anti-Explosive Pump I


Hornet EC-300 x1

Which drone in an Enyo is always a question in my mind, but the added DPS of a Warrior II vs. the intermittent jam from an ECM drone seems to be a toss-up. I switched up the rockets to T2, along with using Void after the improvements to the ammunition recently. On paper it's much meaner than my previous fit, below:


[Enyo, Standard Blasters]
Damage Control II
Small Armor Repairer II
Magnetic Field Stabilizer II
Adaptive Nano Plating II

Catalyzed Cold-Gas I Arcjet Thrusters
Warp Scrambler II

Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Light Ion Blaster II, Caldari Navy Antimatter Charge S
Small Nosferatu II

Small Hybrid Collision Accelerator I
Small Anti-Explosive Pump I


Warrior II x1

With about 3-4 different fits for this ship in my list, I will fit up a few different ones and see how they do, wherever the wind takes me this winter...