Thursday, February 9, 2012

PvP and EVE: Part 1

EVE is by nature a game of Player vs. Player (PvP). Many people unintentionally or unwittingly participate in PvP, not realizing it goes far beyond ship vs. ship combat. I'm going to look at PvP in EVE in a series of articles, covering the different types of space (HiSec, LoSec, NullSec (NPC and Sov) and types of PvP (ship, market and resource). This first one will look at PvP within the bounds of HiSec Empire space. But, before that, I thought I'd define PvP in the most basic sense:
PvP occurs when any player interacts with another with the intention to profit in some way.

Ship Combat
This one is easy. Two ships engage in combat, consensual or non-consensual, and the desired result (for one of them) is an explosion (not theirs).

Market Combat
Ok, a lot of eyes just glazed over. Come on, people compete in markets all the time. Can you make a profit undercutting that sell order for 20 rifters in Dodixie? Do you have a solid grasp of the Covert Ops Cloaking Device II market in Rens? Buy low sell high is the basic idea here, whether all in one place or with a bit of shipping in between. Is it profitable (enough) to just sell your mission loot to open buy orders, or is it worth posting sell orders?

Resource Combat
Sometimes intimately tied with ship combat, this is the battle for moons and moon goo, asteroid mining for higher value ores (or any ores in busy systems), planetary interaction (resource extraction), and exploration. A lot of the NullSec wars tend to (lately) revolve around resource combat for Technetium moons, but this can apply just as easily to a lower value Vanadium moon in LoSec.

HiSec PvP
Ship combat in HiSec exists in one of three basic frameworks: wartime, assault, or theft. Theft is the easiest mechanic to get lower-risk PvP in HiSec - steal someone else's loot and they have permission to defend themselves. Once they engage you are free to strike without intervention by CONCORD. This mechanic is often used by mission griefers and ninja salvagers with great effect and some amazing kill mails. If there is an active declaration of war, the parties involved (consensual or not) can engage in combat in hisec. HiSec wardecs are often used to grief nullsec logistics, or industrial alliances with great effect and profit. If there is no active war declaration, pilots can still engage in combat, but CONCORD will intervene and punish the aggressor (often after the vicitim has already lost a ship). This form of PvP (lovingly called ganking) has been the most popular recently, with events like Hulkageddon and the Gallente Ice Interdiction. Gankers often target miners in their thin-hulled industrial ships. There is no way to defend against a gank. Attention and luck are the only things that can minimize your loss.

Market combat in HiSec is often summed up as "0.01isk bidding bots in Jita." But that barely scratches the surface. EVE's market combat has been the source for many economics papers, and CCP even employs an in-house economist. Beyond Jita, there are 3 other large regional markets (Dodixie, Amarr, and Rens) and 22 other HiSec empire regions. Each region has pilots who buy and sell goods with the intent of profiting off of others. There are also pilots who buy in one region or system, and ship to another for even greater profits. Even large alliances have played the market, most recently Goonswarm by buying up Oxygen Isotopes then selling off in huge profits during the Gallente Ice Interdiction. A patient or attentive pilot with a knack for spreadsheets can turn a small starting capital into billions quickly and easily in EVE.

Resource combat in HiSec is the simplest form of PvP in EVE. Extraction of materials in planetary interaction is affected by the number of extractors in an area, and popular planets will provide less resources than less popular one. Finding a quiet, out of the way planet for your extraction means you get the maximum return (limited by the reduced returns in HiSec overall). Mining for low- and mid- grade ores in busy systems where fleets of Orca-supported Hulks strip belts bare is the easiest example of this type of resource combat. Find a quiet system with a good variation of minerals and clear the belts from high to low value ores. Another type of resource combat in EVE is in production. NPC stations with research slots (and to a lesser extent copy/manufacturing slots) are always busy, with a long queue to get a blueprint researched, or copied, and in some stations, manufactured. Learning which modules or ships are the most profitable to build and sell based on the region of space you are playing in (or in general). The last type of resource combat in EVE is the exploration sites. There are a limited number of sites, and more pilots than sites in most areas. First-come first-served isn't always true, and this occasionally leads into ship combat as well.


Issues with Hi Sec PvP
I'm going to go out on a limb and say there really isn't a lot wrong with HiSec PvP. There may be issues with individual PvP mechanics (neutral remote-repair comes to mind), but in a broad sense, I think PvP in HiSec isn't horribly broken.

In the next article, we'll look at methods of PvP in LoSec.

Monday, January 30, 2012

Dining In...

For years I enjoyed reading (and occasionally trying) the recipes presented by Ret. Col. Roc Weiler. The Gallente people have an unbridled enthusiasm for many things in life, and food ranks high on that list.

As Roc has found himself far from any quality cooking or ingredient lists these last few months I have missed his recipies. Until he returns (and perhaps even after) I will endeavor to post one new recipe a week, something to inspire and fuel the capsuleer on the go, or the capsuleer looking to woo a woman.

This week is a simple, yet elegant meal. Designed to entice the senses and dance upon your tastebuds, this meal can be made quickly (in under 30 minutes). It's easy to make while waiting for the fleet to form up for the next strategic op.

Tortellini, Spinach and Proscuitto
9oz cheese tortellini
9oz fresh spinach (or baby spinach)
1/4 cup finely shredded Parmesan/Romano cheese
1/4 cup pine nuts
6 garlic cloves, finely chopped
1 tsp olive oil
4oz (4-5 slices) Proscuitto

Cook the tortellini until al-dente (just a tiny bit chewy), usually 7-8 minutes
While the tortellini is cooking, heat a large (10"/25cm) skillet over medium heat. Add the pine nuts and toast lightly, tossing to keep from burning (about 2 minutes). Place the pine nuts in a bowl.
Add 1 tsp oil to the skillet.
Add the garlic to the oil, and sauté for 2 minutes.
Add the spinach and cook until wilted (about 8-10 minutes).
Combine the pasta, spinach and cheese in the bowl with the pine nuts. Toss lightly to mix.
Slice the Proscuitto into small slices (1/2 x 2 in or 15mm x 50 mm).

Place pasta in a dish, and liberally toss Proscuitto slices over the pasta. Serve with slices of fresh melon (I recommend HoneyDew, but Cantaloupe works as well) and a glass of a light white wine, like a Sauvignon Blanc.

Monday, November 21, 2011

Cargo Run

I hated cargo runs. The Occator class transport was an unwieldy beast of a ship, based on the Gallente Iteron III. But the nimble Viator didn't have enough cargo space to bring in the materials to build out the squad of Vagabond-class cruisers I had commissioned from Bruna. His materials list read like ancient earth latin. Nanotransitors. Hypersynaptic Fibers. Fernite whatsit. Hundreds of millions of ISK in the cargo hold wrapped up in those odd materials. The Occator was the best ship for the job. It had the tank and speed to crash a stargate if caught by an pirate fleet, and advanced electronics to prevent a warp scrambler from affecting the warp drive. But it flew like a fat pig in thick mud.

The only reason I was doing it myself was the cost. Many of the couriers I've used recently had suffered setbacks, or made stupid mistakes and lost goods. So I was going to move it myself, from Jita. Once passed Uedama, I relaxed for most of the flight. I had a scout waiting in Deninard, to check the losec passage through Onne and Vitrauze. Onne and Vitrauze are interesting systems. There's a great Losec pipeline that goes through most of empire without a single hisec stop. We called it the Silk Road, although I had no idea why. Onne and Vitrauze are part of that road. Because of that, there are fewer camps than the well-know Parts/Obalyu gate, but often larger fleets. This makes them ideal for my purposes, but not safe. Deninard was busy. Based on local chat the Goonswarm crew was maintaining their Ice Interdiction, not ganking transports on the gates, so I was jumping into Onne before my scout reported two signatures in Vitrauze.

Two ships aren't much of a threat to a calm transport pilot. It's the rare PvP ship with dual point/scram in losec, so it's usually easy to split two attackers on a gate with aggression tactics, and get out one side or the other. But this wasn't even a PvP pair. Twins, it appeared, one in a Bestower and one in a Rifter. My heart didn't skip a beat as I passed the Bestower in warp in Onne, and landed on the Vitrauze gate with the Rifter in range. I jumped through and aligned for Droselatory, a hisec island on my route. Imagine my surprise as the Rifter jumped through with me, accelerated towards me and tried to warp scramble my ship. I almost cancelled my warp just to watch him die to the gate guns, but I was so busy laughing I couldn't complete the command. I simply warped off as his ship fell to the gate guns.

A few jumps later I was laughing it up with Bruna, after he had begun construction of my Vagabonds. What fool in a Rifter tries to tackle a Transport ship on a gate in losec? My only regret was forgetting to activate my ECM before I warped, to get on the killmail.

CynoAlts and You

So you need to set up cyno alts on that second (or third, or fourth) EVE account to jump your big ships around.  Now is a great time to do that, with the Power of Two promotion going on with EVE Online. First, create a new character and transfer 12,000,000 ISK to them.

If your cyno alt is Gallente (or Caldari), you've got it one book easier, but you need to buy at least two skill books: Cynosural Field Theory (9,000,000 isk) and Infomorph Psychology (900,000 isk). If this alt will do anything els3 (or you've got ISK or implants to burn) get Cybernetics (67,500 isk)  and the following implants: Cybernetic Subprocessor - Basic and Memory Augmentation - Basic.

The skills you need to train:

(Cybernetics III)
Electronics IV
Engineering V
Cynosural Field Theory IV
Infomorph Psychology III
Gallente (or Caldari) Frigate III

If you are plugging in implants to speed this up, train up your Cybernetics first, then plug in and do the rest. This whole skill tree takes about 3 weeks on a new character. The best news: you stay under the 900,000 free clone SP limit with this set of skills.

Once your skill training is done, join Estel Arrador's Corp Services corp with this character, and create 3 jump clones. Now, go buy 1 Navitas (or Kestrel) and 1 Cynosural Field Theory Generator (and 350 Liquid Ozone) for each Jump Clone, and move your clones to their respective Losec homes (make sure to set medical for at least one of them to one of your new home stations!).

The first time you jump your capital to any of those clones, bring along a spare ship, module and more fuel for them. Cynoships get popped frequently, so be prepared to replace them regularly.

Ok, this character is done. If you want to be completely self-sufficient, create two more on this account, giving yourself a total of 3 jump points. With 3 jump clones and 3 characters, you can basically go from one end of New Eden to the other, once every 24 hours.

NOTE: I suggest Gallente Frigate III and recommend the Navitas, because it has the CPU/PG and cargo space to be a very inexpensive cyno ship. Caldari Frigate (and the Kestrel) is a viable option, but there is no good, cheap option for Minmatar or Amarr.

Wednesday, November 16, 2011

Crucible: Measures of Austerity


She was tired.

She knew it, because she recognized how others looked at her now. The dark bags forming under her eyes. The streaks of gray in her hair. She was known for her public speaking skills. They had been a major asset in her campaign. But lately, she was less persuasive. Less believable. She was tired.

Panaja walked back to her desk, grabbed her tablet and reviewed the figures again.

"Anzillaques, this can't be correct."

"I'm sorry madame. But we are straining the coffers to pay out bounties to those damn eggers every time Kuvakei's monsters strike."

"They seem to be getting very efficient, why not just scale back the payments?"

"You know that never goes well. Remember what happened in Jita a few months ago? We need to look at additional revenue streams. I've something in mind, of course..."

"Yes?"

"There is a decent volume of planetary production being run by the eggers. We could boost the taxes there, and stop replacing the customs offices when they are destroyed by pirates in losec and null. That should get us through at least for the next few months. In addition, we could let the eggers build the customs offices, and sell them the blueprints. Recoup some of what we are paying out for their work against Kuvakei."

Panaja considered the suggestion.

"It's pretty good. But there's one other thing."

"Yes madame?"

"We aren't underwriting Pend on insurance payouts for suicidal capsuleers anymore."

"I'm sorry?"

"For years, Pend has paid insurance on ships that WE have to destroy, to keep the peace. Now that they are being subsidized by CONCORD, we can stop that foolish practice."

"Interesting..." the CFO punched at her tablet for a few moments...

"Perfect!" We've managed to stretch the budget for the full fiscal year with that additional change, and we can even improve the payouts for assaulting pirate command sites. Of course, this also depends on additional egger recruits, but I'm sure that Obuchi can coordinate a campaign to encourage additional recruits to the capsuleer program."

"Thank you Anzillaques."

"Yes madame."

Panaja Paukonsuo sat, leaning back and closing her eyes. After the last year with the uprising of the capsuleers, and the internal audits and the economic breakdown, these new changes were promising. If she was lucky, she wouldn't be fighting for her job at the next board meeting. Anzillaques had done well. CONCORD would survive this economic downturn, and come out stronger. Of course, the eggers would have to take ownership of remote customs offices, and responsibility to maintain or replace them if they wanted them. Faced with the economic challenges, CONCORD needed to scale back, to focus on secure empire space. She knew it was necessary. CONCORD could barely afford to keep the stargates manned in nullsec, let alone maintenance and replacement of those customs offices.

Tuesday, November 15, 2011

Crucible: The President


It seemed strange, to be here, in orbit around Caldari Prime, but Miliose was not uncomfortable. Only when looking through the viewport at the Leviathan and it's fleet, did she think of the cold vacuum beyond. A shiver ran through her as she watched.

"Are you sure?" She asked, knowing the answer already.

"Of course. Not only that, the others will be entering production within weeks. Are we ready?"

"Yes, father. The Talos has been ready to enter production for some time. It is an impressive ship. It's a shame that our combat systems do not compliment it..."

"And that brings us to you, Joroutte. What can you report?"

"Well, Mr. President, after completing the modifications to the Talos, we began work on your request to bring blaster cannons up to modern warfare standards. Avagher has the specifications here on the entire product line, as well as plans for retrofitting existing combat systems."

Joroutte looked at her companion, who pulled out a data crystal case and set it on the desk. "We are very, um, excited, by the upgrades we have proposed. The, er, changes we have ready to deploy will, ah, bring the Gallente name back inline as a fearsome combat ship."

"How long?" His piercing blue eyes burned into Avagher Xarasier, his expression unreadable.

"We, ah, believe it will be in conjunction with, ah, the, um, launch of the Talos."

"And do they know?" He asked, looking out the viewport at the Leviathan.

Miliose glanced at the table, then back to her father. "Yes. They have an extensive network of operatives, and they have reverse engineered our blaster upgrades for their railguns."

Jacus Roden smiled, as he turned to the table. "Of course they have. Our ships benefit from their railguns as well."

He smiled now, knowing that Tibus would hear every word. "You have done well. The Federation will grow strong because of your hard work. We will remind our neighbors of our scientific prowess. We will remind them why the blaster was once the most feared weapon in the cluster. They will flee before a fleet of Talos battlecruisers, or they will die."

Crucible: Blog Banter 30

"With the Winter expansion possibly being named 'Crucible', it certainly is a melting pot of refinements and tweaks aimed at making the EVE experience smoother and more wholesome. If the developers suddenly found themselves some spare resources and approached you for an additional feature to include before release, what single concept would you pitch them and how would you implement it?

For bonus points, the one thing lacking from this "patchwork" of iterations is a cohesive storyline to package "The Crucible" together. How could this expansion be marketed to potential new customers?"


Much is being made of the winter expansion currently entitled "Crucible." After a long and dark winter, the spaceships and the universe that revolves around spaceship combat is being focused on in many small (and some larger) ways to restore the polish to a once-favored combat simulator. I have only a few minor concerns with the changes due this winter, but one thing I wish could have been introduced as part of Crucible would be a change to the impacts of Faction War.

Currently there is no real impact to anyone in occupied systems in the warzone. In war, taking possession of assets and controlling conquered territory are some of the least exciting and most necessary activities to stabilize the newly occupied territories. What if your faction stations turned over (from Minmatar to Amarr, and suddenly employed docking fees for the opposing faction? What if station services were disabled in systems that are contested? Some small change to the impacts of Faction War, perhaps even something based on existing mechanics (like something based on incursion effects), would round out the changes in Crucible to address at least something in each of the pain points from the last 3 years. The absence of even a small list of bugfixes for Faction War missions or complexes makes the Empyrian Age the largest expansion that isn't even glanced at in Crucible.

As for backstory, or storyline events to bring cohesiveness to Crucible?

Well, it takes a while to write a story. I'll be writing up separate blog entries for that, in the spirit of the Chronicles.

Crucible: The President
Crucible: Measures of Austerity
Crucible: Capital Competition (coming soon)