Saturday, October 30, 2010

Quick Skill Update

Minmatar Cruiser V completed today. That's two classes of Tech 2 ships (fully T2 fitted).

I suppose the skill roundup is due...

Combat Main:
As mentioned above, Minmatar Cruiser V completed today, after having worked through the appropriate gunnery skills for Medium T2 Projectiles (Arties and Autocannons). This toon is on the road to flesh out all "BC and below" combat ships (not including T3) for all races. I dread the road to Amarr - I have none of the skills for energy weapons really trained at all. Hence Caldari roundup is next, getting those T2 missiles and all missile support skills trained to at least IV before the Caaldari Cruiser V grind. Once that's done I'm taking a lightweight break and training (and learning to fly) EWar Frigates for all races. Although paper thin and usually early in the targeting list, an inexpensive ewar frigate seems like an interesting way to disrupt the flow of battle.

Anyway, once that's done, I get to the Amarr grindstone - and since I have no energy weapon/laser skills trained at all yet it will be a long one. However, when completing Amarr Cruiser V I get to move to the next round - Command Ships, beginning with the appropriate leadership skills and ending with BattleCruiser V and then Command Ships to IV.

Industry Alt:
Finally getting the actual production skills up to V, to save that last 2% of minerals and materials in my T2 production. Frigate V done, Cruiser V is up after Production Efficiency V completes. Someday this toon will fly a ship larger than a Cruiser (well, maybe) that isn't a hauler. Right now the goal is multi-racial ship invention and construction through the command ships, and the skills to build all the components.

Super Secret Alt:
Can you say the long haul? This toon is working a focused plan on Carrier/Dreadnaught (which makes a short hop to SuperCarrier), after recently getting into Recons and HACs. I'll get back to you in about 332 days...

Tuesday, October 26, 2010

EVE Blog Banter #22: Corporation Loyalty - Brothers and Sisters till the end?

Welcome to the twenty-second installment of the EVE Blog Banter, the monthly EVE Online blogging extravaganza created by CrazyKinux. The EVE Blog Banter involves an enthusiastic group of gaming bloggers, a common topic within the realm of EVE Online, and a week or so to post articles pertaining to the said topic. The resulting articles can either be short or quite extensive, either funny or dead serious, but are always a great fun to read! Any questions about the EVE Blog Banter should be directed to crazykinux@gmail.com. Check for other EVE Blog Banter articles at the bottom of this post!

This month topic is brought to us by L'Dene Bean of Nitpickin's who asks: Why, and how did you pick your corporation? Is your loyalty solid or just until a better placed organization "recruits" you. The shorter version: Who holds your Unshakable Fealty and why?


So this is an interesting question, since I run multiple accounts and multiple characters (yeah, how do I manage that, exactly...) Without giving away details, my personal (not character-specific) loyalty is to the first corp I joined. They are a good group of guys (although many are currently away from EVE) that I still chat with out of game, even though they may not be playing right now. The only reason my main left that corp was to maintain my 0.0 PvP lifestyle - the corp was too small for the alliance we were in (as far as active PvP toons) so we did a pseduo-merge with another corp that was in alliance, basically mothballing the original corporation until better times (a.k.a. more game time for the veterans to be able to effectively recruit and train new members). If that corp became an active PvP force again I would (with due consideration and notice to my current corp) head back at my earliest convenience - to fly with guys I like personally.

This is not to reduce the value of my current corp. I have flown with this group in multiple alliances, other members from my old corp are also here, and the group is just as solid, reliable, and entertaining as my old corp (which makes sense, since we were in multiple alliances together and we all got along already). The trend here? It isn't the corp - it's the pilots. That should make sense to anyone who has played a multiplayer game - the appeal is the players you fly with - where they go, you likely will go as well if they are a group you are close to. I even experienced this recently with an RL friend who played EVE with a different group originally. His core group of players had a corp collapse, they all went different ways, and he joined up with my corp for a while. Now that his old group is re-forming, he has left (best of luck!) to fly with his in-game friends - and I understand and respect that completely.

If you are playing EVE, and you don't play with (not just against) others, you are missing the biggest part of the game, and the main attraction to the game - the social aspect.