Friday, July 23, 2010

The AFK nature of Planetary Interaction

First, I think I mentioned there's a new podling in my house. Yes, about a month ago my beautiful wife gave birth to our 2nd daughter. Unsurprisingly (to anyone who spends time around children or has them), they are two very different little girls. My eldest was sleeping through the night by the 2nd week, but even when she didn't, she slept in her bassinet. My youngest is a veritable cling-on. She only falls asleep when being held (or after 30+ minutes of ear-shattering wails), and wakes easily when put down. Why do you care? Well, this explains why my posts are very Carebear in nature. When you are juggling an exhausted spouse, a 2 year old and an infant, grand combat (such as defending a sov station) really isn't realistic. And sadly, I missed out on what is being described (by both sides) as a brilliant multi-hour campaign to save (or take, depending on your position) Sovereignty and a station. But I can, instead of describing an epic battle, talk about how Planetary Interaction is a great AFK low-maintenance way to earn ISK while you can't undock.

Planetary Interaction (PI) is the latest mini-game within EVE, and although rough around the edges provides a low-maintenance path to slow ISK growth when RL prevents logging in for longer (1 hr+) sessions. The hardest part is finding and setting up a production chain that requires little maintenance, but once that chain is setup you can touch EVE for 15 minutes, say hi, update your extraction cycles and/or processors, and go back to RL.

Get skills for 3/4 planets, find a system to product tier 3 or tier 4 goods from scratch. It will take a while to break even, since you don't have time to go buy tier 1 or tier 2 goods and just process them, but it lets you log into chat-with-spaceship-backgrounds for a bit every day.

And, that's all the time I have to post.

1 comment:

  1. I am lucky enough to have a 5 week old doing similar things to my 'free time'. Will be having a look into PI in the next week or two.