Showing posts with label CCP Marketing. Show all posts
Showing posts with label CCP Marketing. Show all posts

Wednesday, November 2, 2011

When you must state the obvious...

Just a short note.

I mentioned today on twitter that a new theme is developing on the official EVE forums, and it's one that is both good and bad. Let's start the good, because it's really good - a lot of EVE developers (CCP employees) are posting on the forums, and interacting with the players. This is a win/win for the players and CCP (if CCP can handle the trolling, anyway). Communication makes people feel involved, it gives them positive reinforcement (even if the communication isn't always exactly what they want), and it helps tie them closer to the communicator(s). This is a great activity with the current atmosphere around EVE, because the dev involvement on the forums (and other online venues) implies a greater connectivity to the game and the universe of EVE. If any of you CCP devs read this blog, I appreciate you taking the effort to talk to the players. Some of them are smart people. Some of them know this game really well (I am not one of those, BTW).

What saddens me is that the devs posting feel they must tell the players that they play EVE. There was such an outcry about everything that was going wrong with EVE for so long, and so many people used the "play your own game CCP" tagline, that someone in CCP felt it was necessary to remind us that they, too, like to play internet spaceships. I love the fact that the devs play EVE. I hope they enjoy whatever aspect of EVE they have taken up, although I hear through the rumormill that they can't do big sovereign warfare (which is a shame if true, but that's another story for another time).

I hate the fact that the devs at CCP feel they must (or have been asked) to remind us of that.

Players of EVE, these people have been here, among you, all along. For all I know, that guy in corp who types the teamspeak password in our public channel is actually a CCP dev (I'd still be frazzled by that regardless). But it is us, the players, who have to be reminded of this.

If you were to look at the changes coming in the next expansion (and perhaps beyond) it should be painfully obvious that CCP developers play EVE. Guys, I know you feel you must (or have been told to) remind us of that fact. For that, I am sorry - because I knew it all along.

Tuesday, June 21, 2011

Thoughts on money...real money part I

I've been digesting the issues CCP has put before the community recently, and trying to determine how bad some of it is. I've posted short twitter comments, but really, that medium doesn't allow wall-of-text exposition, and some of these topics need that.

First up: Microtransactions

This one is rife with trouble, most of it revolving around discussions for a special, skinned ship, the Ishukone Scorpion. This ship would (initially) only be available in the Noble Exchange, which has much of the community up in arms, as this appears to be the first step towards cash for real items, at least to the short sighted. Of course, CCP claimed that they would not introduce items that gave an in-game advantage to this new Microtransaction store, and at first glance this breaks that agreement. Unfortunately, it's a misconception on the player's part. Let's follow the path of money (real money) into EVE online. Right now, there is only one way to "spend" real money on EVE, and that is for subscription time. You can pay a standard monthly subscription, you can buy a Game Time Card (GTC) from a CCP partner, or you can buy PLEX (Pilot's License EXtension) from CCP. A GTC is converted in-game into two PLEX, an in-game item. Today, a PLEX (or a GTC, for that matter) can be traded for ISK, on the open EVE market. OK - that's how money gets into EVE today. Coming soon: Aurum. This is a new way to get money into EVE, I don't know the actual process, whether it's only a PLEX to Aurum conversion, or if you will be able to directly buy Aurum with money through CCP (or third party authorized sites). Either way, this is the microtransaction currency. I think this is dumb, by the way. They just ought to let you buy ISK, and add the new items to the regular market. After all, you can already do that.

As we followed above, when you buy a GTC you can convert it straight to ISK (by selling it to another player) or convert it into two PLEX (which can also be sold for ISK). So you already have a path to convert real money into ISK. That ISK can be used in game to buy whatever items are available on the market, from a single unit of Tritanium to a Titan. Depending on what you buy with your ISK (think +5 implants, or better ships/modules), you can gain an in-game advantage over someone with less real-world cash, because you spent money to get ISK quickly, while someone else has to grind it in game. So what exactly does the Aurum market add besides un-neccessary complexity?

Moving money around in EVE
With the introduction of Aurum, it seems to me CCP is just trying to assuage upset customers who don't realize you already have fairly direct ways of spending real money to "get ahead." After all, Aurum comes from PLEX (you sell a PLEX for Aurum), and CCP has said that you can buy a PLEX with Aurum, so you basically have a second currency for no good reason. After all, PLEX -> ISK -> PLEX is already a proven currency flow, so adding PLEX -> Aurum -> PLEX is actually just an extension of the chain: PLEX -> ISK -> PLEX -> Aurum -> PLEX -> ISK. I see PLEX now as a new "meta currency" between the two main currencies in EVE, Aurum and ISK. So why have two currencies with an exchange? I don't know. But I do know that no matter what is for sale in the Noble Exchange, you will be able to get it with ISK. After all, if you have about 350 million ISK (June 2011) you can buy a PLEX. Now, take that PLEX and convert it to Aurum. Now buy what you want in the Noble Exchange. Turn around and sell it for a profit, take the excess Aurum and convert it back into a PLEX. Sell that PLEX for ISK. Rinse and repeat.

So although I was initially upset about the Ishukone Watch Scorpion (a special skinned ship that would be available in the Noble Exchange), I'm not anymore. After all, if I have enough ISK to convert to PLEX to convert to Aurum I can buy one, basically with my ISK. In addition, once the item exists in game, I should be able to sell it on a contract on the EVE open ISK market, (or buy one the same way), without having to deal with the Aurum/Noble Exchange at all. CCP seems to have done this to create an false wall between ISK and microtransactions, when in reality it's just adding more steps between ISK and new items. Unless, of course, those items can never, ever be traded to another player. But wouldn't that be stupid?

As for the ship itself, it's not functionally special. CCP has said it was a standard Scorpion with a special paint job - but why does that matter? So what if you can only get it in the Noble Exchange? You can take your ISK, convert it to PLEX then to Aurum and buy it. You don't HAVE to spend real money on it. And that brings me (finally) to my question. What's the big deal then?

Thursday, April 22, 2010

EVE Blog Banter 17: The Ladies of New Eden

The EVE blog banter is a great way to test the pulse of the blogging community on a variety of issues. In previous incarnations the banter was one of the items I worked hard to write for regularly. It's hosted by Crazy Kinux, and the latest discusses women and EVE.
Crazy Kinux is... one of those who believes that, though the game should not be changed to specifically go after that part of the gaming population, EVE Online would greatly benefit if somehow the balance the 2 genders roaming New Eden would lean towards an equilibrium. So I ask...
What could CCP Games do to attract and maintain a higher percentage of women to the game. Will Incarna do the trick? Can anything else be done in the mean time? Can we the players do our part to share the game we love with our counterparts, with our sisters or daughters, with the Ladies in our lives? What could be added to the game to make it more attractive to them? Should anything be changed? Is the game at fault, or its player base to blame?


I think EVE suffers overall from a limited, focused playerbase. Let's face it MMOs in general target specific audiences, and although there are women in those audiences (I have gamed with women all the way back to junior high D&D), they are not as prevalent as men. What could CCP do? Well, to begin with let's look at the overall marketing strategy of EVE:
"It's your destiny - shape it as you will"

While that sounds good, it's not a clear message to sell the game to anyone, let alone women who aren't already MMO gamers. The excellent trailer created a while ago called "The Butterfly Effect" is the closest thing to a marketing piece that might, almost, appeal to a potential lady of New Eden. Why? Because women are, by and large, social creatures. I've been married 7 years and with my wife for almost 11, and one thing I see from her, the people we know, and the people we meet, is that in general, (and yes, I'm generalizng) women would look at the marketing campaign for EVE Online and say, "bleh, spaceships. Why would I want to do that?"

In reality, EVE doesn't need to change for women to play, although they may be more prone to emoragequit when they suffer the inevitable suicide gank or losec gatecamp. EVE offers everything that can appeal to women - it's a social environment (text chat, voice chat, interactions) and there are aspects of EVE that don't consume your every waking moment (various industry roles, anyone?), and there are competitive aspects to EVE (PvP, Market Gaming) that appeal to those who are more competitive. The problem is the message, and the venue. I don't see EVE ads when I'm shopping for flowers or anniversary gifts - only on my tech-geek sites. I know online advertising is targeted, but they need to reach beyond the target audience.

How does CCP market something so deep, so broad? With the easiest, broadest message: "It's your destiny - shape it as you will." If they were serious about expanding the playerbase to include women, they would need to market more about EVE than Sov warfare and large fleet battles, even though that's the endgame. Perhaps a campaign that focuses on the industrial side of EVE, especially with Tyrannis on the horizon, is the appropriate angle. EVE isn't for everyone, but right now, CCP is only marketing it to the fans. It's like telling a baseball fan how great it is to see a game in Fenway Park. They already get it - they aren't the folks you really need to market to (although you can't ignore them). A side benefit of marketing the other aspects of EVE? You would get more than just women - you would get those folks who are at best fringe fans of space/scifi - and introduce them to the grand, social world that is New Eden.

Other participants in the banter: