Thursday, April 19, 2012

Fixing Dominion Part Four: Details and Errata

Part four in the series covers the bits and pieces, the little details around this new sovereignty system.

Taxes

Alliances will now have the ability to tax member corporations. Tax rates are voted on by the members of the executor corporation, and implemented with a successful majority vote. Failure to gain a successful majority will prevent the tax changes from occurring. Taxes are based on a percentage of income to a corp wallet, from any given transaction.

Treaties

Survival and prosperity in EVE requires cooperation. Corporations and Alliances will have a new tool to enable cooperation: the Treaty. A treaty allows all entities involved to have identical access to sovereignty upgrades including stations, jump bridges, and the Subspace Transmission Tracker Array. Any party in a treaty can opt-out with a 24-hour cool down notice to all other parties in the treaty.

Index Decay

All upgrade indices can decay over time. The baseline decay rate is 10% divided by the Empire Sovereignty Index. Activity in a system reduces the decay rate for a particular index. For example, if the Pirate Detection Array 5 is installed there are 20 anomalies that are spawned simultaneously. Each anomaly is worth a % reduction in the decay rate for the day, based on the level of the array. The decay rate is carried over daily. Each iHub upgrade has an independent decay rate and activity level. If a particular upgrade index has a decay rate less than 0%, the index will climb, rather than decay.

When the activity index is calculated for the system at downtime, it is possible for the sovereignty level to drop based on cumulative rate of decay. If sovereignty drops below the required level for an upgrade to function, the specific upgrade will go offline. If the level drops below that of a specific Infrastructure Hub Upgrade, that upgrade will function at the next level down.

Damage Resistance Profiles

All sovereignty structures have a baseline resistance profile. The resistance profile for generic structures is an omni resist at 30%. The profile is increased based on the Empire Sovereignty Index. If the ESI is 2.5 then the resist profile is 55% (with a maximum of 80% at true ESI 5.0).

Jump Bridge Fees

Jump Bridges can have usage fees. Fees are paid directly into a selected corp wallet. Fees are based on usage and standings. The calculation for Jump Bridge fees is: ((500 * Jump distance in LY) * (ship mass / 1,000,000,000)) * Standings Fee. Standings Fee is: Baseline ISK * (10/Standings). The total cost for a 4LY jump to a pilot who is +10 to your corp in a 270,000m3 Cruiser would be 54 ISK. For +5 pilots it would be 108 ISK. Pilots who are neutral or have negative standings cannot use Jump Bridges.

Turret Damage Calculations

Missiles do less damage based on the signature radius of the target. Turret damage calculations need to be altered to behave in a similar way - although it has to scale for turret size. There is a discussion on Failheap Challenge about this concept, where large weapons do less damage against smaller targets. I'm not a mathematician, but the idea is a variable damage result, based on weapon size (sm/med/lg/xl) vs signature radius.

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