Part Two: Farms and FieldsI was involved in the original "farms and fields" discussions on k.com a couple years ago, and I may or may not have actually linked that phrase to the woes of combat in nullsec. For those of you who don't understand the idea, there are two primary opposing schools of thought in nullsec - the group that wants to get fights, and the group that wants to hole up and let the nomads fly on by. Both of those are valid positions. The "Farms and Fields" position states that there should be something the invading force can do to disrupt life if left unopposed. You can sit safely in your castle, avoiding the fight, but the bandits will have license to burn your farms and fields to the ground.
Smaller Strategic TargetsFirst of all, let me be clear. The concept here is to create points of conflict, not to tear down huge space empires. However, an empire that cannot or will not defend itself will suffer if their farms and fields are razed.
Targetable Infrastructure Hub UpgradesIndividual iHub Upgrades can be attacked, and when offlined, the AI index for that system drops by one level for the duration the upgrade is offline. This creates an immediate effect - if your Pirate Detection Array is offlined, you won't get as many anomalies to farm. iHub upgrades have omni resists at 30% + the Empire Sovereignty Index effect (with a maximum of 80%) and a very small signature radius to minimize damage from larger weapons. The HP would be relatively small, so a small gang (20 cruisers) can offline an individual upgrade in about 10 minutes.
Repairing iHub UpgradesThe default offline duration is 4 hours, with an option to repair using a new High Slot module, the "Infrastructure Repair Unit" (IRU). The IRU has small, medium, and large versions. Repair points per cycle are scaled based on module size. In addition, iHub upgrades have a natural repair/recharge cycle that takes 4 hours. 20 large IRUs will repair an offline upgrade in about 10 minutes. If an upgrade is offline when any sovereignty index is calculated, that index is calculated at the original level to prevent downtime shenanigans.
The Codebreaker module can now be used to temporarily offline a single iHub upgrade for 5 minutes, with a 30-minute cooldown between uses.
Player Owned Customs OfficesPOCOs are already targetable, reinforceable, and destroyable. This would not be changed.
The Codebreaker module will be able to "crack" the security on a POCO. If there are any commodities in the POCO, a certain percentage of them are liberated by a successful hack (but not the planetary resources below). These commodities are taken randomly from any player who has them stored in the POCO.
Station ServicesStation Services can already be attacked individually. There is no change to this behavior.
The Codebreaker module can be used to offline any single station service for 5 minutes, with a 30-minute cooldown between uses.
Introducing small targets of opportunity via the Codebreaker and targetable iHub upgrades provides opportunitites for small gangs or dedicated terrorist groups to harass individual systems or whole constellations, but not significantly impact the empire as a whole.
The Benefits of OwnershipThese new methods of being able to harass or terrorize a sovereign alliance are counterbalanced by increasing the returns from existing PvE content in Nullsec, as well as new farms and fields.
Local changes in NullsecThe Local channel is one of the easiest (hence most valuable) tools for intel in EVE. There are three significant changes to how the Local channel behaves:
1) In all space, the name and portrait of a character does not update in local until the 30 second invulnerability timer expires (even if the character immediately recloaks, this data updates).
2) In NPC Nullsec, names and portraits do not show up in local unless the character is docked in a station. Note: If a character undocks, until the 30 second invulnerability timer expires they will still appear to be in the station.
3) In Sovereign Nullsec, names and portraits do not show up in local unless the character is docked in a station. In addition, if the sovereign alliance has purchased the "Subspace Transmission Tracker Array" members of the sovereign alliance (and associated coalition members listed in the coalition treaty) then local (for them) is treated like Empire Local.
edit - thanks to TGR at K.com The Codebreaker module can be used to temporarily offline The Subspace Transmission Tracker Array for 5 minutes, with a 30-minute cooldown between uses.
Sovereignty UpgradesSubspace Transmission Tracker Array
The Subspace Transmission Tracker Array is a sovereignty upgrade that is anchored within 300km of a stargate. It requires Sovereignty 4 to online, and updates Local for the Sovereign Alliance and Coalition allies to behave like Empire local.
Internal Affairs Monitoring Upgrade
This iHub upgrade reduces the corruption level in a system by 2% per System Index level (up to 10%).
Racial Professional Outpost Platform
Professional Outpost Upgrades double the specific upgrade features from Advanced Upgrades. These upgrades are designed to bring player outposts closer to the production capacity of empire stations.
Racial Outpost type Mission Platform
An Outpost Mission Platform provides one mission Agent from the Outpost faction. Each outpost can be ugpraded with 3 Mission Platforms (Security, Distribution, Mining). Each level of the upgrade adds an agent of the next level (Basic: L1, Standard: L2, Advanced: L3, Professional: L4). Mission platforms (like other station services) can be attacked and disabled, or hacked and disabled.
Part One: Use it or Lose it
Part Three: Total Domination
Part Four: Details and Errata